#include <memory>
#include <string>
#include <vector>
auto screen = ScreenInteractive::TerminalOutput();
int depth = 0;
std::string rating = "3/5 stars";
auto button_rate_ftxui = Button("Rate FTXUI", [&] { depth = 1; });
auto button_quit = Button("Quit", screen.ExitLoopClosure());
auto depth_0_container = Container::Horizontal({
button_rate_ftxui,
button_quit,
});
auto depth_0_renderer = Renderer(depth_0_container, [&] {
return vbox({
text("Modal dialog example"),
separator(),
text("☆☆☆ FTXUI:" + rating + " ☆☆☆") | bold,
filler(),
hbox({
button_rate_ftxui->Render(),
filler(),
button_quit->Render(),
}),
}) |
border | size(HEIGHT, GREATER_THAN, 18) | center;
});
std::vector<std::string> rating_labels = {
"1/5 stars", "2/5 stars", "3/5 stars", "4/5 stars", "5/5 stars",
};
auto on_rating = [&](std::string new_rating) {
rating = new_rating;
depth = 0;
};
auto depth_1_container = Container::Horizontal({
Button(&rating_labels[0], [&] { on_rating(rating_labels[0]); }),
Button(&rating_labels[1], [&] { on_rating(rating_labels[1]); }),
Button(&rating_labels[2], [&] { on_rating(rating_labels[2]); }),
Button(&rating_labels[3], [&] { on_rating(rating_labels[3]); }),
Button(&rating_labels[4], [&] { on_rating(rating_labels[4]); }),
});
auto depth_1_renderer = Renderer(depth_1_container, [&] {
return vbox({
text("Do you like FTXUI?"),
separator(),
hbox(depth_1_container->Render()),
}) |
border;
});
auto main_container = Container::Tab(
{
depth_0_renderer,
depth_1_renderer,
},
&depth);
auto main_renderer = Renderer(main_container, [&] {
Element document = depth_0_renderer->Render();
if (depth == 1) {
document = dbox({
document,
depth_1_renderer->Render() | clear_under | center,
});
}
return document;
});
screen.Loop(main_renderer);
return 0;
}
std::shared_ptr< Node > Element
#include <functional>
#include <memory>
std::function<void()> exit) {
auto component = Container::Vertical({
});
component |= Renderer([&](
Element inner) {
return vbox({
text("Main component"),
separator(),
inner,
})
|
size(WIDTH, GREATER_THAN, 15)
|
size(HEIGHT, GREATER_THAN, 15)
});
return component;
}
std::function<void()> hide_modal) {
auto component = Container::Vertical({
});
text(
"Modal component "),
inner,
})
|
size(WIDTH, GREATER_THAN, 30)
});
return component;
}
int main(
int argc,
const char* argv[]) {
auto screen = ScreenInteractive::TerminalOutput();
bool modal_shown = false;
auto show_modal = [&] { modal_shown = true; };
auto hide_modal = [&] { modal_shown = false; };
auto exit = screen.ExitLoopClosure();
auto do_nothing = [&] {};
main_component |=
Modal(modal_component, &modal_shown);
screen.Loop(main_component);
return 0;
}
Component ModalComponent(std::function< void()> do_nothing, std::function< void()> hide_modal)
Component MainComponent(std::function< void()> show_modal, std::function< void()> exit)
Decorator size(WidthOrHeight, Constraint, int value)
Apply a constraint on the size of an element.
Component Button(ButtonOption options)
Draw a button. Execute a function when clicked.
Component Modal(Component main, Component modal, const bool *show_modal)
Component Renderer(Component child, std::function< Element()>)
Return a new Component, similar to |child|, but using |render| as the Component::Render() event.
Element center(Element)
Center an element horizontally and vertically.
Element text(std::wstring text)
Display a piece of unicode text.
Element separator()
Draw a vertical or horizontal separation in between two other elements.
Element border(Element)
Draw a border around the element.
std::shared_ptr< ComponentBase > Component
Element vbox(Elements)
A container displaying elements vertically one by one.