#include // for size_t #include // for max, min #include // for function #include // for shared_ptr, allocator_traits<>::value_type #include // for wstring #include // for move #include // for vector #include "ftxui/component/captured_mouse.hpp" // for CapturedMouse #include "ftxui/component/component.hpp" // for Make, Component, Toggle #include "ftxui/component/component_base.hpp" // for ComponentBase #include "ftxui/component/component_options.hpp" // for ToggleOption #include "ftxui/component/event.hpp" // for Event, Event::ArrowLeft, Event::ArrowRight, Event::Return, Event::Tab, Event::TabReverse #include "ftxui/component/mouse.hpp" // for Mouse, Mouse::Left, Mouse::Pressed #include "ftxui/dom/elements.hpp" // for operator|, Element, Elements, hbox, reflect, separator, text, focus, nothing, select #include "ftxui/screen/box.hpp" // for Box #include "ftxui/util/ref.hpp" // for Ref namespace ftxui { namespace { /// @brief An horizontal list of elements. The user can navigate through them. /// @ingroup component class ToggleBase : public ComponentBase { public: ToggleBase(const std::vector* entries, int* selected, Ref option) : entries_(entries), selected_(selected), option_(std::move(option)) {} private: Element Render() override { Elements children; bool is_toggle_focused = Focused(); boxes_.resize(entries_->size()); for (size_t i = 0; i < entries_->size(); ++i) { // Separator. if (i != 0) children.push_back(separator()); bool is_focused = (focused_entry() == int(i)) && is_toggle_focused; bool is_selected = (*selected_ == int(i)); auto style = is_selected ? (is_focused ? option_->style_selected_focused : option_->style_selected) : (is_focused ? option_->style_focused : option_->style_normal); auto focus_management = !is_selected ? nothing : is_toggle_focused ? focus : select; children.push_back(text(entries_->at(i)) | style | focus_management | reflect(boxes_[i])); } return hbox(std::move(children)); } bool OnEvent(Event event) override { if (event.is_mouse()) return OnMouseEvent(event); int old_selected = *selected_; if (event == Event::ArrowLeft || event == Event::Character('h')) (*selected_)--; if (event == Event::ArrowRight || event == Event::Character('l')) (*selected_)++; if (event == Event::Tab && entries_->size()) *selected_ = (*selected_ + 1) % entries_->size(); if (event == Event::TabReverse && entries_->size()) *selected_ = (*selected_ + entries_->size() - 1) % entries_->size(); *selected_ = std::max(0, std::min(int(entries_->size()) - 1, *selected_)); if (old_selected != *selected_) { focused_entry() = *selected_; option_->on_change(); return true; } if (event == Event::Return) { option_->on_enter(); return true; } return false; } bool OnMouseEvent(Event event) { if (!CaptureMouse(event)) return false; for (int i = 0; i < int(boxes_.size()); ++i) { if (!boxes_[i].Contain(event.mouse().x, event.mouse().y)) continue; TakeFocus(); focused_entry() = i; if (event.mouse().button == Mouse::Left && event.mouse().motion == Mouse::Pressed) { TakeFocus(); if (*selected_ != i) { *selected_ = i; option_->on_change(); } return true; } } return false; } bool Focusable() const final { return entries_->size(); } int& focused_entry() { return option_->focused_entry(); } const std::vector* const entries_; int* selected_ = 0; std::vector boxes_; Ref option_; }; } // namespace /// @brief An horizontal list of elements. The user can navigate through them. /// @param entries The list of selectable entries to display. /// @param selected Reference the selected entry. /// @param option Additional optional parameters. /// @ingroup component Component Toggle(const std::vector* entries, int* selected, Ref option) { return Make(entries, selected, std::move(option)); } } // namespace ftxui // Copyright 2020 Arthur Sonzogni. All rights reserved. // Use of this source code is governed by the MIT license that can be found in // the LICENSE file.