// Copyright 2020 Arthur Sonzogni. All rights reserved. // Use of this source code is governed by the MIT license that can be found in // the LICENSE file. #include // for shared_ptr, allocator, __shared_ptr_access #include "ftxui/component/component.hpp" // for Renderer, ResizableSplitBottom, ResizableSplitLeft, ResizableSplitRight, ResizableSplitTop #include "ftxui/component/component_base.hpp" // for ComponentBase #include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive #include "ftxui/dom/elements.hpp" // for Element, operator|, text, center, border using namespace ftxui; int main() { auto screen = ScreenInteractive::Fullscreen(); // State: int left_size = 20; int right_size = 20; int top_size = 10; int bottom_size = 10; // Renderers: auto RendererInfo = [](const std::string& name, int* size) { return Renderer([name, size] { return text(name + ": " + std::to_string(*size)) | center; }); }; auto middle = Renderer([] { return text("Middle") | center; }); auto left = RendererInfo("Left", &left_size); auto right = RendererInfo("Right", &right_size); auto top = RendererInfo("Top", &top_size); auto bottom = RendererInfo("Bottom", &bottom_size); auto container = middle; container = ResizableSplitLeft(left, container, &left_size); container = ResizableSplitRight(right, container, &right_size); container = ResizableSplitTop(top, container, &top_size); container = ResizableSplitBottom(bottom, container, &bottom_size); auto renderer = Renderer(container, [&] { return container->Render() | border; }); screen.Loop(renderer); }