#include // for function #include // for shared_ptr #include // for move #include "ftxui/component/captured_mouse.hpp" // for CapturedMouse #include "ftxui/component/component.hpp" // for Make, Button #include "ftxui/component/component_base.hpp" // for ComponentBase #include "ftxui/component/component_options.hpp" // for ButtonOption #include "ftxui/component/event.hpp" // for Event, Event::Return #include "ftxui/component/mouse.hpp" // for Mouse, Mouse::Left, Mouse::Pressed #include "ftxui/component/screen_interactive.hpp" // for Component #include "ftxui/dom/elements.hpp" // for operator|, Element, nothing, reflect, text, border, inverted #include "ftxui/screen/box.hpp" // for Box #include "ftxui/util/ref.hpp" // for ConstStringRef, Ref namespace ftxui { namespace { class ButtonBase : public ComponentBase { public: ButtonBase(ConstStringRef label, std::function on_click, Ref option) : label_(label), on_click_(on_click), option_(std::move(option)) {} // Component implementation: Element Render() override { auto style = Focused() ? inverted : nothing; auto my_border = option_->border ? border : nothing; return text(*label_) | my_border | style | reflect(box_); } bool OnEvent(Event event) override { if (event.is_mouse() && box_.Contain(event.mouse().x, event.mouse().y)) { if (!CaptureMouse(event)) return false; TakeFocus(); if (event.mouse().button == Mouse::Left && event.mouse().motion == Mouse::Pressed) { on_click_(); return true; } return false; } if (event == Event::Return) { on_click_(); return true; } return false; } bool Focusable() const final { return true; } private: ConstStringRef label_; std::function on_click_; Box box_; Ref option_; }; } // namespace /// @brief Draw a button. Execute a function when clicked. /// @param label The label of the button. /// @param on_click The action to execute when clicked. /// @param option Additional optional parameters. /// @ingroup component /// @see ButtonBase /// /// ### Example /// /// ```cpp /// auto screen = ScreenInteractive::FitComponent(); /// std::string label = "Click to quit"; /// Component button = Button(&label, screen.ExitLoopClosure()); /// screen.Loop(button) /// ``` /// /// ### Output /// /// ```bash /// ┌─────────────┐ /// │Click to quit│ /// └─────────────┘ /// ``` Component Button(ConstStringRef label, std::function on_click, Ref option) { return Make(label, std::move(on_click), std::move(option)); } } // namespace ftxui // Copyright 2020 Arthur Sonzogni. All rights reserved. // Use of this source code is governed by the MIT license that can be found in // the LICENSE file.