#include // for max #include // for make_shared, __shared_ptr_access #include // for string #include // for move #include // for __alloc_traits<>::value_type #include "ftxui/dom/elements.hpp" // for Element, vscroll_indicator #include "ftxui/dom/node.hpp" // for Node, Elements #include "ftxui/dom/node_decorator.hpp" // for NodeDecorator #include "ftxui/dom/requirement.hpp" // for Requirement #include "ftxui/screen/box.hpp" // for Box #include "ftxui/screen/screen.hpp" // for Screen, Pixel namespace ftxui { /// @brief Add a filter that will invert the foreground and the background /// colors. /// @ingroup dom Element vscroll_indicator(Element child) { class Impl : public NodeDecorator { using NodeDecorator::NodeDecorator; void ComputeRequirement() override { NodeDecorator::ComputeRequirement(); requirement_ = children_[0]->requirement(); requirement_.min_x++; } void SetBox(Box box) override { box_ = box; box.x_max--; children_[0]->SetBox(box); } void Render(Screen& screen) final { NodeDecorator::Render(screen); const Box& stencil = screen.stencil; const int size_inner = box_.y_max - box_.y_min; if (size_inner <= 0) { return; } const int size_outter = stencil.y_max - stencil.y_min + 1; if (size_outter >= size_inner) { return; } int size = 2 * size_outter * size_outter / size_inner; size = std::max(size, 1); const int start_y = 2 * stencil.y_min + // 2 * (stencil.y_min - box_.y_min) * size_outter / size_inner; const int x = stencil.x_max; for (int y = stencil.y_min; y <= stencil.y_max; ++y) { const int y_up = 2 * y + 0; const int y_down = 2 * y + 1; const bool up = (start_y <= y_up) && (y_up <= start_y + size); const bool down = (start_y <= y_down) && (y_down <= start_y + size); const char* c = up ? (down ? "┃" : "╹") : (down ? "╻" : " "); // NOLINT screen.PixelAt(x, y) = Pixel(); screen.PixelAt(x, y).character = c; } } }; return std::make_shared(std::move(child)); } } // namespace ftxui // Copyright 2021 Arthur Sonzogni. All rights reserved. // Use of this source code is governed by the MIT license that can be found in // the LICENSE file.