FTXUI 6.1.9
C++ functional terminal UI.
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examples/component/button_in_frame.cpp

button_style

// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <string> // for operator+, to_string
#include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Button, Vertical, Renderer, Horizontal, operator|
#include "ftxui/component/component_base.hpp" // for Component
#include "ftxui/component/component_options.hpp" // for ButtonOption
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#include "ftxui/dom/elements.hpp" // for Element, separator, text, border
#include "ftxui/screen/color.hpp" // for Color, Color::Blue, Color::Green, Color::Red
using namespace ftxui;
int main() {
int value = 0;
auto action = [&] { value++; };
auto action_renderer =
Renderer([&] { return text("count = " + std::to_string(value)); });
auto buttons =
Container::Vertical({
action_renderer,
Renderer([] { return separator(); }),
Container::Horizontal({
Container::Vertical({
Button("Ascii 1", action, ButtonOption::Ascii()),
Button("Ascii 2", action, ButtonOption::Ascii()),
Button("Ascii 3", action, ButtonOption::Ascii()),
}),
Renderer([] { return separator(); }),
Container::Vertical({
Button("Simple 1", action, ButtonOption::Simple()),
Button("Simple 2", action, ButtonOption::Simple()),
Button("Simple 3", action, ButtonOption::Simple()),
}),
Renderer([] { return separator(); }),
Container::Vertical({
Button("Animated 1", action, ButtonOption::Animated()),
Button("Animated 2", action, ButtonOption::Animated()),
Button("Animated 3", action, ButtonOption::Animated()),
}),
Renderer([] { return separator(); }),
Container::Vertical({
Button("Animated 4", action,
ButtonOption::Animated(Color::Red)),
Button("Animated 5", action,
ButtonOption::Animated(Color::Green)),
Button("Animated 6", action,
ButtonOption::Animated(Color::Blue)),
}),
}),
}) |
border;
auto screen = ScreenInteractive::FitComponent();
screen.Loop(buttons);
return 0;
}
// Copyright 2022 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <memory> // for allocator, __shared_ptr_access, shared_ptr
#include <string> // for to_string, operator+
#include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Button, Renderer, Vertical
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/component_options.hpp" // for ButtonOption
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#include "ftxui/dom/elements.hpp" // for operator|, text, Element, hbox, separator, size, vbox, border, frame, vscroll_indicator, HEIGHT, LESS_THAN
#include "ftxui/screen/color.hpp" // for Color, Color::Default, Color::GrayDark, Color::White
using namespace ftxui;
int main() {
int counter = 0;
auto on_click = [&] { counter++; };
auto style = ButtonOption::Animated(Color::Default, Color::GrayDark,
Color::Default, Color::White);
auto container = Container::Vertical({});
for (int i = 0; i < 30; ++i) {
auto button = Button("Button " + std::to_string(i), on_click, style);
container->Add(button);
}
auto renderer = Renderer(container, [&] {
return vbox({
hbox({
text("Counter:"),
text(std::to_string(counter)),
}),
separator(),
container->Render() | vscroll_indicator | frame |
size(HEIGHT, LESS_THAN, 20),
}) |
border;
});
auto screen = ScreenInteractive::FitComponent();
screen.Loop(renderer);
return 0;
}