dropdown
#include <string>
#include <vector>
std::vector<std::string> entries = {
"tribute", "clearance", "ally", "bend", "electronics",
"module", "era", "cultural", "sniff", "nationalism",
"negotiation", "deliver", "figure", "east", "tribute",
"clearance", "ally", "bend", "electronics", "module",
"era", "cultural", "sniff", "nationalism", "negotiation",
"deliver", "figure", "east", "tribute", "clearance",
"ally", "bend", "electronics", "module", "era",
"cultural", "sniff", "nationalism", "negotiation", "deliver",
"figure", "east",
};
int selected_1 = 0;
int selected_2 = 0;
int selected_3 = 0;
int selected_4 = 0;
auto layout = Container::Vertical({
Container::Horizontal({
Dropdown(&entries, &selected_1),
Dropdown(&entries, &selected_2),
}),
Container::Horizontal({
Dropdown(&entries, &selected_3),
Dropdown(&entries, &selected_4),
}),
});
auto screen = ScreenInteractive::FitComponent();
screen.Loop(layout);
}
#include <stdlib.h>
#include <chrono>
#include <memory>
#include <string>
#include <thread>
auto screen = ScreenInteractive::FitComponent();
int custom_loop_count = 0;
int frame_count = 0;
int event_count = 0;
auto component = Renderer([&] {
frame_count++;
return vbox({
text("This demonstrates using a custom ftxui::Loop. It "),
text("runs at 100 iterations per seconds. The FTXUI events "),
text("are all processed once per iteration and a new frame "),
text("is rendered as needed"),
separator(),
text("ftxui event count: " + std::to_string(event_count)),
text("ftxui frame count: " + std::to_string(frame_count)),
text("Custom loop count: " + std::to_string(custom_loop_count)),
}) |
border;
});
component |= CatchEvent([&](
Event) ->
bool {
event_count++;
return false;
});
Loop loop(&screen, component);
while (!loop.HasQuitted()) {
custom_loop_count++;
loop.RunOnce();
std::this_thread::sleep_for(std::chrono::milliseconds(10));
}
return EXIT_SUCCESS;
}
Represent an event. It can be key press event, a terminal resize, or more ...