renderer
#include <memory>
auto screen = ScreenInteractive::FitComponent();
auto renderer_focusable = Renderer([](bool focused) {
if (focused)
return text("FOCUSABLE RENDERER()") | center | bold | border;
else
return text(" Focusable renderer() ") | center | border;
});
auto renderer_non_focusable = Renderer([&] {
return text("~~~~~ Non Focusable renderer() ~~~~~");
});
auto button = Button("Wrapped quit button", screen.ExitLoopClosure());
auto renderer_wrap = Renderer(button, [&] {
if (button->Focused())
return button->Render() | bold | color(Color::Red);
else
return button->Render();
});
screen.Loop(Container::Vertical({
renderer_focusable,
renderer_non_focusable,
renderer_wrap,
}));
}
#include <memory>
#include <string>
#include <vector>
std::vector<std::string> entries;
int selected = 0;
for (int i = 0; i < 30; ++i)
entries.push_back("RadioBox " + std::to_string(i));
auto radiobox = Radiobox(&entries, &selected);
auto renderer = Renderer(radiobox, [&] {
return radiobox->Render() | vscroll_indicator | frame |
size(HEIGHT, LESS_THAN, 10) | border;
});
auto screen = ScreenInteractive::FitComponent();
screen.Loop(renderer);
return 0;
}