FTXUI 6.1.9
C++ functional terminal UI.
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examples/component/renderer.cpp

resizable_split

// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <memory> // for shared_ptr, allocator, __shared_ptr_access
#include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Renderer, ResizableSplitBottom, ResizableSplitLeft, ResizableSplitRight, ResizableSplitTop
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#include "ftxui/dom/elements.hpp" // for Element, operator|, text, center, border
using namespace ftxui;
int main() {
auto screen = ScreenInteractive::Fullscreen();
auto middle = Renderer([] { return text("middle") | center; });
auto left = Renderer([] { return text("Left") | center; });
auto right = Renderer([] { return text("right") | center; });
auto top = Renderer([] { return text("top") | center; });
auto bottom = Renderer([] { return text("bottom") | center; });
int left_size = 20;
int right_size = 20;
int top_size = 10;
int bottom_size = 10;
auto container = middle;
container = ResizableSplitLeft(left, container, &left_size);
container = ResizableSplitRight(right, container, &right_size);
container = ResizableSplitTop(top, container, &top_size);
container = ResizableSplitBottom(bottom, container, &bottom_size);
auto renderer =
Renderer(container, [&] { return container->Render() | border; });
screen.Loop(renderer);
}
std::uint8_t top
Definition screen.cpp:130
std::uint8_t left
Definition screen.cpp:129
std::uint8_t right
Definition screen.cpp:131
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <memory> // for shared_ptr, allocator, __shared_ptr_access
#include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Renderer, Button, Vertical
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#include "ftxui/dom/elements.hpp" // for operator|, Element, text, bold, border, center, color
#include "ftxui/screen/color.hpp" // for Color, Color::Red
int main() {
using namespace ftxui;
auto screen = ScreenInteractive::FitComponent();
// A Renderer() is a component using a lambda function as a parameter to
// render itself.
// 1. Example of focusable renderer:
auto renderer_focusable = Renderer([](bool focused) {
if (focused)
return text("FOCUSABLE RENDERER()") | center | bold | border;
else
return text(" Focusable renderer() ") | center | border;
});
// 2. Examples of a non focusable renderer.
auto renderer_non_focusable = Renderer([&] {
return text("~~~~~ Non Focusable renderer() ~~~~~"); //
});
// 3. Renderer can wrap other components to redefine their Render() function.
auto button = Button("Wrapped quit button", screen.ExitLoopClosure());
auto renderer_wrap = Renderer(button, [&] {
if (button->Focused())
return button->Render() | bold | color(Color::Red);
else
return button->Render();
});
// Let's renderer everyone:
screen.Loop(Container::Vertical({
renderer_focusable,
renderer_non_focusable,
renderer_wrap,
}));
}