resizable_split
#include <memory>
auto screen = ScreenInteractive::Fullscreen();
auto middle = Renderer([] { return text("middle") | center; });
auto left = Renderer([] {
return text(
"Left") | center; });
auto right = Renderer([] {
return text(
"right") | center; });
auto top = Renderer([] {
return text(
"top") | center; });
auto bottom = Renderer([] { return text("bottom") | center; });
int left_size = 20;
int right_size = 20;
int top_size = 10;
int bottom_size = 10;
auto container = middle;
container = ResizableSplitLeft(
left, container, &left_size);
container = ResizableSplitRight(
right, container, &right_size);
container = ResizableSplitTop(
top, container, &top_size);
container = ResizableSplitBottom(bottom, container, &bottom_size);
auto renderer =
Renderer(container, [&] { return container->Render() | border; });
screen.Loop(renderer);
}
#include <memory>
auto screen = ScreenInteractive::FitComponent();
auto renderer_focusable = Renderer([](bool focused) {
if (focused)
return text("FOCUSABLE RENDERER()") | center | bold | border;
else
return text(" Focusable renderer() ") | center | border;
});
auto renderer_non_focusable = Renderer([&] {
return text("~~~~~ Non Focusable renderer() ~~~~~");
});
auto button = Button("Wrapped quit button", screen.ExitLoopClosure());
auto renderer_wrap = Renderer(button, [&] {
if (button->Focused())
return button->Render() | bold | color(Color::Red);
else
return button->Render();
});
screen.Loop(Container::Vertical({
renderer_focusable,
renderer_non_focusable,
renderer_wrap,
}));
}