FTXUI 6.1.9
C++ functional terminal UI.
Loading...
Searching...
No Matches
examples/dom/separator.cpp

separator_style

// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <ftxui/screen/screen.hpp> // for Screen
#include <iostream> // for endl, cout, ostream
#include <memory> // for allocator
#include "ftxui/dom/elements.hpp" // for text, hbox, separatorDouble, separatorHeavy, separatorLight, vbox, operator|, Element, Fit, borderDouble, borderHeavy, borderLight
#include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/box.hpp" // for ftxui
int main() {
using namespace ftxui;
auto document = vbox({
vbox({
text("separatorLight"),
separatorLight(),
hbox(text("left"), separatorLight(), text("right")),
}) | borderLight,
vbox({
text("separatorDashed"),
separatorDashed(),
hbox(text("left"), separatorDashed(), text("right")),
}) | borderDashed,
vbox({
text("separatorHeavy"),
separatorHeavy(),
hbox(text("left"), separatorHeavy(), text("right")),
}) | borderHeavy,
vbox({
text("separatorDouble"),
separatorDouble(),
hbox(text("left"), separatorDouble(), text("right")),
}) | borderDouble,
});
auto screen =
Screen::Create(Dimension::Fit(document), Dimension::Fit(document));
Render(screen, document);
screen.Print();
std::cout << std::endl;
}
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <ftxui/dom/elements.hpp> // for text, center, separator, operator|, flex, Element, vbox, Fit, hbox, border
#include <ftxui/screen/screen.hpp> // for Full, Screen
#include <memory> // for allocator
#include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/color.hpp" // for ftxui
int main() {
using namespace ftxui;
auto document = hbox({
text("left-column"),
separator(),
vbox({
center(text("top")) | flex,
separator(),
center(text("bottom")),
}) | flex,
separator(),
text("right-column"),
}) |
border;
auto screen = Screen::Create(Dimension::Full(), Dimension::Fit(document));
Render(screen, document);
screen.Print();
return 0;
}