#include "ftxui/dom/elements.hpp" #include "ftxui/dom/node.hpp" #include "ftxui/dom/node_decorator.hpp" // for NodeDecorator #include "ftxui/screen/box.hpp" #include "ftxui/screen/screen.hpp" namespace ftxui { /// @brief Add a filter that will invert the foreground and the background /// colors. /// @ingroup dom Element vscroll_indicator(Element child) { class Impl : public NodeDecorator { using NodeDecorator::NodeDecorator; void ComputeRequirement() override { Node::ComputeRequirement(); requirement_ = children_[0]->requirement(); requirement_.min_x++; } void SetBox(Box box) override { Node::SetBox(box); if (box_.x_min > box_.x_max) box_.x_max--; children_[0]->SetBox(box); } void Render(Screen& screen) final { Node::Render(screen); const Box& stencil = screen.stencil; float size_inner = box_.y_max - box_.y_min; float size_outter = stencil.y_max - stencil.y_min; float start_y = stencil.y_min + (stencil.y_min - box_.y_min) * size_outter / size_inner; float end_y = stencil.y_min + (stencil.y_max - box_.y_min) * size_outter / size_inner; const int x = stencil.x_max; for (int y = stencil.y_min; y <= stencil.y_max; ++y) { bool up = (2 * y + -1 >= 2 * start_y) && (2 * y + -1 <= 2 * end_y); bool down = (2 * y + 0 >= 2 * start_y) && (2 * y + 0 <= 2 * end_y); const char* c = up ? (down ? "┃" : "╹") : (down ? "╻" : " "); screen.PixelAt(x, y).character = c; screen.PixelAt(x, y).inverted = true; } }; }; return std::make_shared(std::move(child)); } } // namespace ftxui