#include // for size_t #include // for max, min #include // for __alloc_traits<>::value_type #include // for __shared_ptr_access, shared_ptr, make_shared, __shared_ptr_access<>::element_type, allocator_traits<>::value_type #include // for move #include // for vector, allocator #include "ftxui/component/container.hpp" namespace ftxui { Component ContainerVertical(Components children) { return Container::Vertical(std::move(children)); } Component ContainerHorizontal(Components children) { return Container::Horizontal(std::move(children)); } Component ContainerTab(int* selector, Components children) { return Container::Tab(selector, std::move(children)); } // static Component Container::Vertical() { return Vertical({}); } // static Component Container::Vertical(Components children) { auto container = std::make_shared(); container->event_handler_ = &Container::VerticalEvent; container->render_handler_ = &Container::VerticalRender; for (Component& child : children) container->Add(std::move(child)); return container; } // static Component Container::Horizontal() { return Horizontal({}); } // static Component Container::Horizontal(Components children) { auto container = std::make_shared(); container->event_handler_ = &Container::HorizontalEvent; container->render_handler_ = &Container::HorizontalRender; for (Component& child : children) container->Add(std::move(child)); return container; } // static Component Container::Tab(int* selector) { return Tab(selector, {}); } // static Component Container::Tab(int* selector, Components children) { auto container = std::make_shared(); container->selector_ = selector; container->event_handler_ = &Container::TabEvent; container->render_handler_ = &Container::TabRender; for (Component& child : children) container->Add(std::move(child)); return container; } bool Container::OnEvent(Event event) { if (event.is_mouse()) return OnMouseEvent(event); if (!Focused()) return false; if (ActiveChild() && ActiveChild()->OnEvent(event)) return true; return (this->*event_handler_)(event); } Component Container::ActiveChild() { if (children_.size() == 0) return nullptr; int selected = selector_ ? *selector_ : selected_; return children_[selected % children_.size()]; } void Container::SetActiveChild(ComponentBase* child) { for (size_t i = 0; i < children_.size(); ++i) { if (children_[i].get() == child) { (selector_ ? *selector_ : selected_) = i; return; } } } bool Container::VerticalEvent(Event event) { int old_selected = selected_; if (event == Event::ArrowUp || event == Event::Character('k')) selected_--; if (event == Event::ArrowDown || event == Event::Character('j')) selected_++; if (event == Event::Tab && children_.size()) selected_ = (selected_ + 1) % children_.size(); if (event == Event::TabReverse && children_.size()) selected_ = (selected_ + children_.size() - 1) % children_.size(); selected_ = std::max(0, std::min(int(children_.size()) - 1, selected_)); return old_selected != selected_; } bool Container::HorizontalEvent(Event event) { int old_selected = selected_; if (event == Event::ArrowLeft || event == Event::Character('h')) selected_--; if (event == Event::ArrowRight || event == Event::Character('l')) selected_++; if (event == Event::Tab && children_.size()) selected_ = (selected_ + 1) % children_.size(); if (event == Event::TabReverse && children_.size()) selected_ = (selected_ + children_.size() - 1) % children_.size(); selected_ = std::max(0, std::min(int(children_.size()) - 1, selected_)); return old_selected != selected_; } Element Container::Render() { return (this->*render_handler_)(); } Element Container::VerticalRender() { Elements elements; for (auto& it : children_) elements.push_back(it->Render()); if (elements.size() == 0) return text(L"Empty container"); return vbox(std::move(elements)); } Element Container::HorizontalRender() { Elements elements; for (auto& it : children_) elements.push_back(it->Render()); if (elements.size() == 0) return text(L"Empty container"); return hbox(std::move(elements)); } Element Container::TabRender() { Component active_child = ActiveChild(); if (active_child) return active_child->Render(); return text(L"Empty container"); } bool Container::OnMouseEvent(Event event) { if (selector_) return ActiveChild()->OnEvent(event); for (Component& child : children_) { if (child->OnEvent(event)) return true; } return false; } } // namespace ftxui // Copyright 2020 Arthur Sonzogni. All rights reserved. // Use of this source code is governed by the MIT license that can be found in // the LICENSE file.