FTXUI 6.1.9
C++ functional terminal UI.
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canvas_animated.cpp
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1// Copyright 2021 Arthur Sonzogni. All rights reserved.
2// Use of this source code is governed by the MIT license that can be found in
3// the LICENSED file.
4#include <cmath> // for sin, cos
5#include <ftxui/dom/elements.hpp> // for canvas, Element, separator, hbox, operator|, border
6#include <ftxui/screen/screen.hpp> // for Pixel
7#include <memory> // for allocator, shared_ptr, __shared_ptr_access
8#include <string> // for string, basic_string
9#include <utility> // for move
10#include <vector> // for vector, __alloc_traits<>::value_type
11
12#include "ftxui/component/component.hpp" // for Renderer, CatchEvent, Horizontal, Menu, Tab
13#include "ftxui/component/component_base.hpp" // for ComponentBase
14#include "ftxui/component/event.hpp" // for Event
15#include "ftxui/component/mouse.hpp" // for Mouse
16#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
17#include "ftxui/dom/canvas.hpp" // for Canvas
18#include "ftxui/screen/color.hpp" // for Color, Color::Red, Color::Blue, Color::Green, ftxui
19
20int main() {
21 using namespace ftxui;
22
23 int mouse_x = 0;
24 int mouse_y = 0;
25
26 // A triangle following the mouse, using braille characters.
27 auto renderer_line_braille = Renderer([&] {
28 auto c = Canvas(100, 100);
29 c.DrawText(0, 0, "Several lines (braille)");
30 c.DrawPointLine(mouse_x, mouse_y, 80, 10, Color::Red);
31 c.DrawPointLine(80, 10, 80, 40, Color::Blue);
32 c.DrawPointLine(80, 40, mouse_x, mouse_y, Color::Green);
33 return canvas(std::move(c));
34 });
35
36 // A triangle following the mouse, using block characters.
37 auto renderer_line_block = Renderer([&] {
38 auto c = Canvas(100, 100);
39 c.DrawText(0, 0, "Several lines (block)");
40 c.DrawBlockLine(mouse_x, mouse_y, 80, 10, Color::Red);
41 c.DrawBlockLine(80, 10, 80, 40, Color::Blue);
42 c.DrawBlockLine(80, 40, mouse_x, mouse_y, Color::Green);
43 return canvas(std::move(c));
44 });
45
46 // A circle following the mouse, using braille characters.
47 auto renderer_circle_braille = Renderer([&] {
48 auto c = Canvas(100, 100);
49 c.DrawText(0, 0, "A circle (braille)");
50 c.DrawPointCircle(mouse_x, mouse_y, 30);
51 return canvas(std::move(c));
52 });
53
54 // A circle following the mouse, using block characters.
55 auto renderer_circle_block = Renderer([&] {
56 auto c = Canvas(100, 100);
57 c.DrawText(0, 0, "A circle (block)");
58 c.DrawBlockCircle(mouse_x, mouse_y, 30);
59 return canvas(std::move(c));
60 });
61
62 // A filled circle following the mouse, using braille characters.
63 auto renderer_circle_filled_braille = Renderer([&] {
64 auto c = Canvas(100, 100);
65 c.DrawText(0, 0, "A circle filled (braille)");
66 c.DrawPointCircleFilled(mouse_x, mouse_y, 30);
67 return canvas(std::move(c));
68 });
69
70 // A filled circle following the mouse, using block characters.
71 auto renderer_circle_filled_block = Renderer([&] {
72 auto c = Canvas(100, 100);
73 c.DrawText(0, 0, "A circle filled (block)");
74 c.DrawBlockCircleFilled(mouse_x, mouse_y, 30);
75 return canvas(std::move(c));
76 });
77
78 // An ellipse following the mouse, using braille characters.
79 auto renderer_ellipse_braille = Renderer([&] {
80 auto c = Canvas(100, 100);
81 c.DrawText(0, 0, "An ellipse (braille)");
82 c.DrawPointEllipse(mouse_x / 2, mouse_y / 2, mouse_x / 2, mouse_y / 2);
83 return canvas(std::move(c));
84 });
85
86 // An ellipse following the mouse, using block characters.
87 auto renderer_ellipse_block = Renderer([&] {
88 auto c = Canvas(100, 100);
89 c.DrawText(0, 0, "An ellipse (block)");
90 c.DrawBlockEllipse(mouse_x / 2, mouse_y / 2, mouse_x / 2, mouse_y / 2);
91 return canvas(std::move(c));
92 });
93
94 // An ellipse following the mouse filled, using braille characters.
95 auto renderer_ellipse_filled_braille = Renderer([&] {
96 auto c = Canvas(100, 100);
97 c.DrawText(0, 0, "A filled ellipse (braille)");
98 c.DrawPointEllipseFilled(mouse_x / 2, mouse_y / 2, mouse_x / 2,
99 mouse_y / 2);
100 return canvas(std::move(c));
101 });
102
103 // An ellipse following the mouse filled, using block characters.
104 auto renderer_ellipse_filled_block = Renderer([&] {
105 auto c = Canvas(100, 100);
106 c.DrawText(0, 0, "A filled ellipse (block)");
107 c.DrawBlockEllipseFilled(mouse_x / 2, mouse_y / 2, mouse_x / 2,
108 mouse_y / 2);
109 c.DrawBlockEllipse(mouse_x / 2, mouse_y / 2, mouse_x / 2, mouse_y / 2);
110 return canvas(std::move(c));
111 });
112
113 // A text following the mouse
114 auto renderer_text = Renderer([&] {
115 auto c = Canvas(100, 100);
116 c.DrawText(0, 0, "A piece of text");
117 c.DrawText(mouse_x, mouse_y, "This is a piece of text with effects",
118 [](Pixel& p) {
119 p.foreground_color = Color::Red;
120 p.underlined = true;
121 p.bold = true;
122 });
123 return canvas(std::move(c));
124 });
125
126 auto renderer_plot_1 = Renderer([&] {
127 auto c = Canvas(100, 100);
128 c.DrawText(0, 0, "A graph");
129
130 std::vector<int> ys(100);
131 for (int x = 0; x < 100; x++) {
132 float dx = float(x - mouse_x);
133 float dy = 50.f;
134 ys[x] = int(dy + 20 * cos(dx * 0.14) + 10 * sin(dx * 0.42));
135 }
136 for (int x = 1; x < 99; x++) {
137 c.DrawPointLine(x, ys[x], x + 1, ys[x + 1]);
138 }
139
140 return canvas(std::move(c));
141 });
142
143 auto renderer_plot_2 = Renderer([&] {
144 auto c = Canvas(100, 100);
145 c.DrawText(0, 0, "A symmetrical graph filled");
146 std::vector<int> ys(100);
147 for (int x = 0; x < 100; x++) {
148 ys[x] = int(30 + //
149 10 * cos(x * 0.2 - mouse_x * 0.05) + //
150 5 * sin(x * 0.4) + //
151 5 * sin(x * 0.3 - mouse_y * 0.05)); //
152 }
153 for (int x = 0; x < 100; x++) {
154 c.DrawPointLine(x, 50 + ys[x], x, 50 - ys[x], Color::Red);
155 }
156
157 return canvas(std::move(c));
158 });
159
160 auto renderer_plot_3 = Renderer([&] {
161 auto c = Canvas(100, 100);
162 c.DrawText(0, 0, "A 2D gaussian plot");
163 int size = 15;
164
165 // mouse_x = 5mx + 3*my
166 // mouse_y = 0mx + -5my + 90
167 float my = (mouse_y - 90) / -5.f;
168 float mx = (mouse_x - 3 * my) / 5.f;
169 std::vector<std::vector<float>> ys(size, std::vector<float>(size));
170 for (int y = 0; y < size; y++) {
171 for (int x = 0; x < size; x++) {
172 float dx = x - mx;
173 float dy = y - my;
174 ys[y][x] = -1.5 + 3.0 * std::exp(-0.2f * (dx * dx + dy * dy));
175 }
176 }
177 for (int y = 0; y < size; y++) {
178 for (int x = 0; x < size; x++) {
179 if (x != 0) {
180 c.DrawPointLine(
181 5 * (x - 1) + 3 * (y - 0), 90 - 5 * (y - 0) - 5 * ys[y][x - 1],
182 5 * (x - 0) + 3 * (y - 0), 90 - 5 * (y - 0) - 5 * ys[y][x]);
183 }
184 if (y != 0) {
185 c.DrawPointLine(
186 5 * (x - 0) + 3 * (y - 1), 90 - 5 * (y - 1) - 5 * ys[y - 1][x],
187 5 * (x - 0) + 3 * (y - 0), 90 - 5 * (y - 0) - 5 * ys[y][x]);
188 }
189 }
190 }
191
192 return canvas(std::move(c));
193 });
194
195 int selected_tab = 12;
196 auto tab = Container::Tab(
197 {
198 renderer_line_braille,
199 renderer_line_block,
200 renderer_circle_braille,
201 renderer_circle_block,
202 renderer_circle_filled_braille,
203 renderer_circle_filled_block,
204 renderer_ellipse_braille,
205 renderer_ellipse_block,
206 renderer_ellipse_filled_braille,
207 renderer_ellipse_filled_block,
208
209 renderer_plot_1,
210 renderer_plot_2,
211 renderer_plot_3,
212
213 renderer_text,
214 },
215 &selected_tab);
216
217 // This capture the last mouse position.
218 auto tab_with_mouse = CatchEvent(tab, [&](Event e) {
219 if (e.is_mouse()) {
220 mouse_x = (e.mouse().x - 1) * 2;
221 mouse_y = (e.mouse().y - 1) * 4;
222 }
223 return false;
224 });
225
226 std::vector<std::string> tab_titles = {
227 "line (braille)",
228 "line (block)",
229 "circle (braille)",
230 "circle (block)",
231 "circle filled (braille)",
232 "circle filled (block)",
233 "ellipse (braille)",
234 "ellipse (block)",
235 "ellipse filled (braille)",
236 "ellipse filled (block)",
237 "plot_1 simple",
238 "plot_2 filled",
239 "plot_3 3D",
240 "text",
241 };
242 auto tab_toggle = Menu(&tab_titles, &selected_tab);
243
244 auto component = Container::Horizontal({
245 tab_with_mouse,
246 tab_toggle,
247 });
248
249 // Add some separator to decorate the whole component:
250 auto component_renderer = Renderer(component, [&] {
251 return hbox({
252 tab_with_mouse->Render(),
253 separator(),
254 tab_toggle->Render(),
255 }) |
256 border;
257 });
258
259 auto screen = ScreenInteractive::FitComponent();
260 screen.Loop(component_renderer);
261
262 return 0;
263}
int main()
bool is_mouse() const
Definition event.hpp:109
struct Mouse mouse
Definition event.hpp:144
Represent an event. It can be key press event, a terminal resize, or more ...
Definition event.hpp:29
Canvas is a drawable buffer associated with drawing operations.
Definition canvas.hpp:38
Color foreground_color
Definition pixel.hpp:49
bool bold
Definition pixel.hpp:29
bool underlined
Definition pixel.hpp:33
A Unicode character and its associated style.
Definition pixel.hpp:15
The FTXUI ftxui:: namespace.
Definition animation.hpp:10