#include // for operator<<, stringstream, basic_ostream, flush, cout, ostream #include // for _Rb_tree_const_iterator, map, operator!=, operator== #include // for allocator, allocator_traits<>::value_type #include // IWYU pragma: keep #include // for pair #include "ftxui/screen/screen.hpp" #include "ftxui/screen/string.hpp" // for string_width #include "ftxui/screen/terminal.hpp" // for Dimensions, Size #if defined(_WIN32) #define WIN32_LEAN_AND_MEAN #ifndef NOMINMAX #define NOMINMAX #endif #include #endif namespace ftxui { namespace { static const char BOLD_SET[] = "\x1B[1m"; static const char BOLD_RESET[] = "\x1B[22m"; // Can't use 21 here. static const char DIM_SET[] = "\x1B[2m"; static const char DIM_RESET[] = "\x1B[22m"; static const char UNDERLINED_SET[] = "\x1B[4m"; static const char UNDERLINED_RESET[] = "\x1B[24m"; static const char BLINK_SET[] = "\x1B[5m"; static const char BLINK_RESET[] = "\x1B[25m"; static const char INVERTED_SET[] = "\x1B[7m"; static const char INVERTED_RESET[] = "\x1B[27m"; static const char MOVE_LEFT[] = "\r"; static const char MOVE_UP[] = "\x1B[1A"; static const char CLEAR_LINE[] = "\x1B[2K"; Pixel dev_null_pixel; #if defined(_WIN32) void WindowsEmulateVT100Terminal() { static bool done = false; if (done) return; done = true; // Enable VT processing on stdout and stdin auto stdout_handle = GetStdHandle(STD_OUTPUT_HANDLE); DWORD out_mode = 0; GetConsoleMode(stdout_handle, &out_mode); // https://docs.microsoft.com/en-us/windows/console/setconsolemode const int enable_virtual_terminal_processing = 0x0004; const int disable_newline_auto_return = 0x0008; out_mode |= enable_virtual_terminal_processing; out_mode |= disable_newline_auto_return; SetConsoleMode(stdout_handle, out_mode); } #endif void UpdatePixelStyle(std::stringstream& ss, Pixel& previous, const Pixel& next) { if (next.bold != previous.bold) ss << (next.bold ? BOLD_SET : BOLD_RESET); if (next.dim != previous.dim) ss << (next.dim ? DIM_SET : DIM_RESET); if (next.underlined != previous.underlined) ss << (next.underlined ? UNDERLINED_SET : UNDERLINED_RESET); if (next.blink != previous.blink) ss << (next.blink ? BLINK_SET : BLINK_RESET); if (next.inverted != previous.inverted) ss << (next.inverted ? INVERTED_SET : INVERTED_RESET); if (next.foreground_color != previous.foreground_color || next.background_color != previous.background_color) { ss << "\x1B[" + next.foreground_color.Print(false) + "m"; ss << "\x1B[" + next.background_color.Print(true) + "m"; } previous = next; } struct TileEncoding { unsigned int left : 2; unsigned int top : 2; unsigned int right : 2; unsigned int down : 2; unsigned int round : 1; // clang-format off bool operator<(const TileEncoding& other) const { if (left < other.left) return true; if (left > other.left) return false; if (top < other.top) return true; if (top > other.top) return false; if (right < other.right) return true; if (right > other.right) return false; if (down < other.down) return true; if (down > other.down) return false; if (round < other.round) return true; if (round > other.round) return false; return false; } // clang-format on }; // clang-format off const std::map tile_encoding = { {"─", {1, 0, 1, 0, 0}}, {"━", {2, 0, 2, 0, 0}}, {"│", {0, 1, 0, 1, 0}}, {"┃", {0, 2, 0, 2, 0}}, {"┌", {0, 0, 1, 1, 0}}, {"┍", {0, 0, 2, 1, 0}}, {"┎", {0, 0, 1, 2, 0}}, {"┏", {0, 0, 2, 2, 0}}, {"┐", {1, 0, 0, 1, 0}}, {"┑", {2, 0, 0, 1, 0}}, {"┒", {1, 0, 0, 2, 0}}, {"┓", {2, 0, 0, 2, 0}}, {"└", {0, 1, 1, 0, 0}}, {"┕", {0, 1, 2, 0, 0}}, {"┖", {0, 2, 1, 0, 0}}, {"┗", {0, 2, 2, 0, 0}}, {"┘", {1, 1, 0, 0, 0}}, {"┙", {2, 1, 0, 0, 0}}, {"┚", {1, 2, 0, 0, 0}}, {"┛", {2, 2, 0, 0, 0}}, {"├", {0, 1, 1, 1, 0}}, {"┝", {0, 1, 2, 1, 0}}, {"┞", {0, 2, 1, 1, 0}}, {"┟", {0, 1, 1, 2, 0}}, {"┠", {0, 2, 1, 2, 0}}, {"┡", {0, 2, 2, 1, 0}}, {"┢", {0, 1, 2, 2, 0}}, {"┣", {0, 2, 2, 2, 0}}, {"┤", {1, 1, 0, 1, 0}}, {"┥", {2, 1, 0, 1, 0}}, {"┦", {1, 2, 0, 1, 0}}, {"┧", {1, 1, 0, 2, 0}}, {"┨", {1, 2, 0, 2, 0}}, {"┩", {2, 2, 0, 1, 0}}, {"┪", {2, 1, 0, 2, 0}}, {"┫", {2, 2, 0, 2, 0}}, {"┬", {1, 0, 1, 1, 0}}, {"┭", {2, 0, 1, 1, 0}}, {"┮", {1, 0, 2, 1, 0}}, {"┯", {2, 0, 2, 1, 0}}, {"┰", {1, 0, 1, 2, 0}}, {"┱", {2, 0, 1, 2, 0}}, {"┲", {1, 0, 2, 2, 0}}, {"┳", {2, 0, 2, 2, 0}}, {"┴", {1, 1, 1, 0, 0}}, {"┵", {2, 1, 1, 0, 0}}, {"┶", {1, 1, 2, 0, 0}}, {"┷", {2, 1, 2, 0, 0}}, {"┸", {1, 2, 1, 0, 0}}, {"┹", {2, 2, 1, 0, 0}}, {"┺", {1, 2, 2, 0, 0}}, {"┻", {2, 2, 2, 0, 0}}, {"┼", {1, 1, 1, 1, 0}}, {"┽", {2, 1, 1, 1, 0}}, {"┾", {1, 1, 2, 1, 0}}, {"┿", {2, 1, 2, 1, 0}}, {"╀", {1, 2, 1, 1, 0}}, {"╁", {1, 1, 1, 2, 0}}, {"╂", {1, 2, 1, 2, 0}}, {"╃", {2, 2, 1, 1, 0}}, {"╄", {1, 2, 2, 1, 0}}, {"╅", {2, 1, 1, 2, 0}}, {"╆", {1, 1, 2, 2, 0}}, {"╇", {2, 2, 2, 1, 0}}, {"╈", {2, 1, 2, 2, 0}}, {"╉", {2, 2, 1, 2, 0}}, {"╊", {1, 2, 2, 2, 0}}, {"╋", {2, 2, 2, 2, 0}}, {"═", {3, 0, 3, 0, 0}}, {"║", {0, 3, 0, 3, 0}}, {"╒", {0, 0, 3, 1, 0}}, {"╓", {0, 0, 1, 3, 0}}, {"╔", {0, 0, 3, 3, 0}}, {"╕", {3, 0, 0, 1, 0}}, {"╖", {1, 0, 0, 3, 0}}, {"╗", {3, 0, 0, 3, 0}}, {"╘", {0, 1, 3, 0, 0}}, {"╙", {0, 3, 1, 0, 0}}, {"╚", {0, 3, 3, 0, 0}}, {"╛", {3, 1, 0, 0, 0}}, {"╜", {1, 3, 0, 0, 0}}, {"╝", {3, 3, 0, 0, 0}}, {"╞", {0, 1, 3, 1, 0}}, {"╟", {0, 3, 1, 3, 0}}, {"╠", {0, 3, 3, 3, 0}}, {"╡", {3, 1, 0, 1, 0}}, {"╢", {1, 3, 0, 3, 0}}, {"╣", {3, 3, 0, 3, 0}}, {"╤", {3, 0, 3, 1, 0}}, {"╥", {1, 0, 1, 3, 0}}, {"╦", {3, 0, 3, 3, 0}}, {"╧", {3, 1, 3, 0, 0}}, {"╨", {1, 3, 1, 0, 0}}, {"╩", {3, 3, 3, 0, 0}}, {"╪", {3, 1, 3, 1, 0}}, {"╫", {1, 3, 1, 3, 0}}, {"╬", {3, 3, 3, 3, 0}}, {"╭", {0, 0, 1, 1, 1}}, {"╮", {1, 0, 0, 1, 1}}, {"╯", {1, 1, 0, 0, 1}}, {"╰", {0, 1, 1, 0, 1}}, {"╴", {1, 0, 0, 0, 0}}, {"╵", {0, 1, 0, 0, 0}}, {"╶", {0, 0, 1, 0, 0}}, {"╷", {0, 0, 0, 1, 0}}, {"╸", {2, 0, 0, 0, 0}}, {"╹", {0, 2, 0, 0, 0}}, {"╺", {0, 0, 2, 0, 0}}, {"╻", {0, 0, 0, 2, 0}}, {"╼", {1, 0, 2, 0, 0}}, {"╽", {0, 1, 0, 2, 0}}, {"╾", {2, 0, 1, 0, 0}}, {"╿", {0, 2, 0, 1, 0}}, }; // clang-format on template const std::map InvertMap(const std::map input) { std::map output; for (const auto& it : input) output[it.second] = it.first; return output; } const std::map tile_encoding_inverse = InvertMap(tile_encoding); void UpgradeLeftRight(std::string& left, std::string& right) { const auto it_left = tile_encoding.find(left); if (it_left == tile_encoding.end()) return; const auto it_right = tile_encoding.find(right); if (it_right == tile_encoding.end()) return; if (it_left->second.right == 0 && it_right->second.left != 0) { TileEncoding encoding_left = it_left->second; encoding_left.right = it_right->second.left; const auto it_left_upgrade = tile_encoding_inverse.find(encoding_left); if (it_left_upgrade != tile_encoding_inverse.end()) left = it_left_upgrade->second; } if (it_right->second.left == 0 && it_left->second.right != 0) { TileEncoding encoding_right = it_right->second; encoding_right.left = it_left->second.right; const auto it_right_upgrade = tile_encoding_inverse.find(encoding_right); if (it_right_upgrade != tile_encoding_inverse.end()) right = it_right_upgrade->second; } } void UpgradeTopDown(std::string& top, std::string& down) { const auto it_top = tile_encoding.find(top); if (it_top == tile_encoding.end()) return; const auto it_down = tile_encoding.find(down); if (it_down == tile_encoding.end()) return; if (it_top->second.down == 0 && it_down->second.top != 0) { TileEncoding encoding_top = it_top->second; encoding_top.down = it_down->second.top; const auto it_top_down = tile_encoding_inverse.find(encoding_top); if (it_top_down != tile_encoding_inverse.end()) top = it_top_down->second; } if (it_down->second.top == 0 && it_top->second.down != 0) { TileEncoding encoding_down = it_down->second; encoding_down.top = it_top->second.down; const auto it_down_top = tile_encoding_inverse.find(encoding_down); if (it_down_top != tile_encoding_inverse.end()) down = it_down_top->second; } } bool ShouldAttemptAutoMerge(Pixel& pixel) { return pixel.automerge && pixel.character.size() == 3; } } // namespace /// A fixed dimension. /// @see Fit /// @see Full Dimensions Dimension::Fixed(int v) { return {v, v}; } /// Use the terminal dimensions. /// @see Fixed /// @see Fit Dimensions Dimension::Full() { return Terminal::Size(); } // static /// Create a screen with the given dimension along the x-axis and y-axis. Screen Screen::Create(Dimensions width, Dimensions height) { return Screen(width.dimx, height.dimy); } // static /// Create a screen with the given dimension. Screen Screen::Create(Dimensions dimension) { return Screen(dimension.dimx, dimension.dimy); } Screen::Screen(int dimx, int dimy) : stencil{0, dimx - 1, 0, dimy - 1}, dimx_(dimx), dimy_(dimy), pixels_(dimy, std::vector(dimx)) { #if defined(_WIN32) // The placement of this call is a bit weird, however we can assume that // anybody who instantiates a Screen object eventually wants to output // something to the console. // As we require UTF8 for all input/output operations we will just switch to // UTF8 encoding here SetConsoleOutputCP(CP_UTF8); SetConsoleCP(CP_UTF8); WindowsEmulateVT100Terminal(); #endif } /// Produce a std::string that can be used to print the Screen on the terminal. /// Don't forget to flush stdout. Alternatively, you can use Screen::Print(); std::string Screen::ToString() { std::stringstream ss; Pixel previous_pixel; Pixel final_pixel; for (int y = 0; y < dimy_; ++y) { if (y != 0) { UpdatePixelStyle(ss, previous_pixel, final_pixel); ss << "\r\n"; } bool previous_fullwidth = false; for (const auto& pixel : pixels_[y]) { if (!previous_fullwidth) { UpdatePixelStyle(ss, previous_pixel, pixel); ss << pixel.character; } previous_fullwidth = (string_width(pixel.character) == 2); } } UpdatePixelStyle(ss, previous_pixel, final_pixel); return ss.str(); } void Screen::Print() { std::cout << ToString() << '\0' << std::flush; } /// @brief Access a character a given position. /// @param x The character position along the x-axis. /// @param y The character position along the y-axis. std::string& Screen::at(int x, int y) { return PixelAt(x, y).character; } /// @brief Access a Pixel at a given position. /// @param x The pixel position along the x-axis. /// @param y The pixel position along the y-axis. Pixel& Screen::PixelAt(int x, int y) { return stencil.Contain(x, y) ? pixels_[y][x] : dev_null_pixel; } /// @brief Return a string to be printed in order to reset the cursor position /// to the beginning of the screen. /// /// ```cpp /// std::string reset_position; /// while(true) { /// auto document = render(); /// auto screen = Screen::Create(Dimension::Full(), Dimension::Fit(document)); /// Render(screen, document); /// std::cout << reset_position << screen.ToString() << std::flush; /// reset_position = screen.ResetPosition(); /// /// using namespace std::chrono_literals; /// std::this_thread::sleep_for(0.01s); /// } /// ``` /// /// @return The string to print in order to reset the cursor position to the /// beginning. std::string Screen::ResetPosition(bool clear) { std::stringstream ss; if (clear) { ss << MOVE_LEFT << CLEAR_LINE; for (int y = 1; y < dimy_; ++y) { ss << MOVE_UP << CLEAR_LINE; } } else { ss << MOVE_LEFT; for (int y = 1; y < dimy_; ++y) { ss << MOVE_UP; } } return ss.str(); } /// @brief Clear all the pixel from the screen. void Screen::Clear() { pixels_ = std::vector>(dimy_, std::vector(dimx_, Pixel())); cursor_.x = dimx_ - 1; cursor_.y = dimy_ - 1; } // clang-format off void Screen::ApplyShader() { // Merge box characters togethers. for (int y = 1; y < dimy_; ++y) { for (int x = 1; x < dimx_; ++x) { // Box drawing character uses exactly 3 byte. Pixel& cur = pixels_[y][x]; if (!ShouldAttemptAutoMerge(cur)) continue; Pixel& left = pixels_[y][x-1]; Pixel& top = pixels_[y-1][x]; if (ShouldAttemptAutoMerge(left)) UpgradeLeftRight(left.character, cur.character); if (ShouldAttemptAutoMerge(top)) UpgradeTopDown(top.character, cur.character); } } } // clang-format on } // namespace ftxui // Copyright 2020 Arthur Sonzogni. All rights reserved. // Use of this source code is governed by the MIT license that can be found in // the LICENSE file.