#include // for operator+, to_wstring, allocator, wstring #include "ftxui/component/captured_mouse.hpp" // for ftxui #include "ftxui/component/component.hpp" // for Button, Make #include "ftxui/component/component_base.hpp" // for ComponentBase #include "ftxui/component/container.hpp" // for Container #include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive #include "ftxui/dom/elements.hpp" // for separator, Element, gauge, text, operator|, vbox, border using namespace ftxui; class MyComponent : public ComponentBase { private: std::wstring label_add = L"Increase"; std::wstring label_rm = L"Decrease"; int value_ = 50; public: MyComponent() { Add(Container::Horizontal({ Button(&label_rm, [&] { value_--; }), Button(&label_add, [&] { value_++; }), })); } Element Render() override { return vbox({ text(L"Value = " + std::to_wstring(value_)), separator(), gauge(value_ * 0.01f), separator(), ComponentBase::Render(), }) | border; } }; int main(int argc, const char* argv[]) { auto screen = ScreenInteractive::FitComponent(); screen.Loop(Make()); return 0; } // Copyright 2020 Arthur Sonzogni. All rights reserved. // Use of this source code is governed by the MIT license that can be found in // the LICENSE file.