#include // for function #include // for shared_ptr #include "ftxui/component/captured_mouse.hpp" // for CapturedMouse #include "ftxui/component/checkbox.hpp" #include "ftxui/component/event.hpp" // for Event, Event::Return #include "ftxui/component/mouse.hpp" // for Mouse, Mouse::Left, Mouse::Pressed #include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive namespace ftxui { /// @brief Draw checkable element. /// @param label The label of the checkbox. /// @param checked Whether the checkbox is checked or not. /// @ingroup component /// @see CheckboxBase /// /// ### Example /// /// ```cpp /// auto screen = ScreenInteractive::FitComponent(); /// std::wstring label = L"Make a sandwidth"; /// bool checked = false; /// Component checkbox = Checkbox(&label, &checked); /// screen.Loop(checkbox) /// ``` /// /// ### Output /// /// ```bash /// ☐ Make a sandwitch /// ``` Component Checkbox(const std::wstring* label, bool* checked) { return Make(label, checked); } // static CheckboxBase* From(Component component) { return static_cast(component.get()); } CheckboxBase::CheckboxBase(const std::wstring* label, bool* state) : label_(label), state_(state) {} Element CheckboxBase::Render() { bool is_focused = Focused(); auto style = is_focused ? focused_style : unfocused_style; auto focus_management = is_focused ? focus : *state_ ? select : nothing; return hbox(text(*state_ ? checked : unchecked), text(*label_) | style | focus_management) | reflect(box_); } bool CheckboxBase::OnEvent(Event event) { if (event.is_mouse()) return OnMouseEvent(event); if (event == Event::Character(' ') || event == Event::Return) { *state_ = !*state_; on_change(); return true; } return false; } bool CheckboxBase::OnMouseEvent(Event event) { if (!CaptureMouse(event)) return false; if (!box_.Contain(event.mouse().x, event.mouse().y)) return false; TakeFocus(); if (event.mouse().button == Mouse::Left && event.mouse().motion == Mouse::Pressed) { *state_ = !*state_; on_change(); return true; } return false; } } // namespace ftxui // Copyright 2020 Arthur Sonzogni. All rights reserved. // Use of this source code is governed by the MIT license that can be found in // the LICENSE file.