#include // for function #include // for shared_ptr #include "ftxui/component/captured_mouse.hpp" // for CapturedMouse #include "ftxui/component/event.hpp" // for Event, Event::Return #include "ftxui/component/mouse.hpp" // for Mouse, Mouse::Left, Mouse::Pressed #include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive #include // for function #include // for allocator, wstring #include "ftxui/component/component.hpp" // for Component #include "ftxui/component/component_base.hpp" // for ComponentBase #include "ftxui/dom/elements.hpp" // for Element, Decorator, inverted, nothing #include "ftxui/screen/box.hpp" // for Box #include "ftxui/screen/string.hpp" // for ConstStringRef namespace ftxui { namespace { /// @brief A Checkbox. It can be checked or unchecked.Display an element on a /// ftxui::Screen. /// @ingroup dom class CheckboxBase : public ComponentBase { public: CheckboxBase(ConstStringRef label, bool* state, ConstRef option) : label_(label), state_(state), option_(std::move(option)) { #if defined(FTXUI_MICROSOFT_TERMINAL_FALLBACK) // Microsoft terminal do not use fonts able to render properly the default // radiobox glyph. if (option->checked == L"▣ ") option->checked = L"[X]"; if (option->unchecked == L"☐ ") option->unchecked = L"[ ]"; #endif } ~CheckboxBase() override = default; private: // Component implementation. Element Render() override { bool is_focused = Focused(); auto style = is_focused ? option_->style_focused : option_->style_unfocused; auto focus_management = is_focused ? focus : *state_ ? select : nothing; return hbox(text(*state_ ? option_->style_checked : option_->style_unchecked), text(*label_) | style | focus_management) | reflect(box_); } bool OnEvent(Event event) override { if (event.is_mouse()) return OnMouseEvent(event); if (event == Event::Character(' ') || event == Event::Return) { *state_ = !*state_; option_->on_change(); return true; } return false; } bool OnMouseEvent(Event event) { if (!CaptureMouse(event)) return false; if (!box_.Contain(event.mouse().x, event.mouse().y)) return false; TakeFocus(); if (event.mouse().button == Mouse::Left && event.mouse().motion == Mouse::Pressed) { *state_ = !*state_; option_->on_change(); return true; } return false; } ConstStringRef label_; bool* const state_; Box box_; ConstRef option_; }; } // namespace /// @brief Draw checkable element. /// @param label The label of the checkbox. /// @param checked Whether the checkbox is checked or not. /// @ingroup component /// @see CheckboxBase /// /// ### Example /// /// ```cpp /// auto screen = ScreenInteractive::FitComponent(); /// std::wstring label = L"Make a sandwidth"; /// bool checked = false; /// Component checkbox = Checkbox(&label, &checked); /// screen.Loop(checkbox) /// ``` /// /// ### Output /// /// ```bash /// ☐ Make a sandwitch /// ``` Component Checkbox(ConstStringRef label, bool* checked, ConstRef option) { return Make(label, checked, std::move(option)); } } // namespace ftxui // Copyright 2020 Arthur Sonzogni. All rights reserved. // Use of this source code is governed by the MIT license that can be found in // the LICENSE file.