#include // for function #include // for shared_ptr #include // for move #include "ftxui/component/captured_mouse.hpp" // for CapturedMouse #include "ftxui/component/component.hpp" // for Make, Component, Checkbox #include "ftxui/component/component_base.hpp" // for ComponentBase #include "ftxui/component/component_options.hpp" // for CheckboxOption #include "ftxui/component/event.hpp" // for Event, Event::Return #include "ftxui/component/mouse.hpp" // for Mouse, Mouse::Left, Mouse::Pressed #include "ftxui/dom/elements.hpp" // for operator|, text, Element, hbox, reflect, focus, nothing, select #include "ftxui/screen/box.hpp" // for Box #include "ftxui/util/ref.hpp" // for Ref, ConstStringRef namespace ftxui { namespace { class CheckboxBase : public ComponentBase { public: CheckboxBase(ConstStringRef label, bool* state, Ref option) : label_(std::move(label)), state_(state), option_(std::move(option)) {} private: // Component implementation. Element Render() override { bool is_focused = Focused(); bool is_active = Active(); auto focus_management = is_focused ? focus : is_active ? select : nothing; auto state = EntryState{ *label_, *state_, is_active, is_focused || hovered_, }; auto element = (option_->transform ? option_->transform : CheckboxOption::Simple().transform)(state); return element | focus_management | reflect(box_); } bool OnEvent(Event event) override { if (!CaptureMouse(event)) { return false; } if (event.is_mouse()) { return OnMouseEvent(event); } hovered_ = false; if (event == Event::Character(' ') || event == Event::Return) { *state_ = !*state_; option_->on_change(); TakeFocus(); return true; } return false; } bool OnMouseEvent(Event event) { hovered_ = box_.Contain(event.mouse().x, event.mouse().y); if (!CaptureMouse(event)) { return false; } if (!hovered_) { return false; } if (event.mouse().button == Mouse::Left && event.mouse().motion == Mouse::Pressed) { *state_ = !*state_; option_->on_change(); return true; } return false; } bool Focusable() const final { return true; } ConstStringRef label_; bool* const state_; bool hovered_ = false; Ref option_; Box box_; }; } // namespace /// @brief Draw checkable element. /// @param label The label of the checkbox. /// @param checked Whether the checkbox is checked or not. /// @param option Additional optional parameters. /// @ingroup component /// @see CheckboxBase /// /// ### Example /// /// ```cpp /// auto screen = ScreenInteractive::FitComponent(); /// std::string label = "Make a sandwidth"; /// bool checked = false; /// Component checkbox = Checkbox(&label, &checked); /// screen.Loop(checkbox) /// ``` /// /// ### Output /// /// ```bash /// ☐ Make a sandwitch /// ``` Component Checkbox(ConstStringRef label, bool* checked, Ref option) { return Make(std::move(label), checked, std::move(option)); } } // namespace ftxui // Copyright 2020 Arthur Sonzogni. All rights reserved. // Use of this source code is governed by the MIT license that can be found in // the LICENSE file.