#include // for allocator_traits<>... #include // for operator+, wstring #include // for move #include // for vector #include "ftxui/component/checkbox.hpp" // for CheckBox #include "ftxui/component/component.hpp" // for Component #include "ftxui/component/container.hpp" // for Container #include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive #include "ftxui/dom/elements.hpp" // for Element, operator| #include "ftxui/screen/box.hpp" // for ftxui #include "ftxui/screen/string.hpp" // for to_wstring using namespace ftxui; class MyComponent : public Component { public: MyComponent() { Add(&container); checkbox.resize(30); for (int i = 0; i < checkbox.size(); ++i) { checkbox[i].label = (L"CheckBox " + to_wstring(i)); container.Add(&checkbox[i]); } } // clang-format off Element Render() override { Elements content; for (auto& it : checkbox) { content.push_back(it.Render()); } return vbox(std::move(content)) | frame | size(HEIGHT, LESS_THAN, 10) | border; } private: std::vector checkbox; Container container = Container::Vertical(); }; int main(int argc, const char* argv[]) { auto screen = ScreenInteractive::FitComponent(); MyComponent component; screen.Loop(&component); return 0; } // Copyright 2020 Arthur Sonzogni. All rights reserved. // Use of this source code is governed by the MIT license that can be found in // the LICENSE file.