#include // for function #include // for shared_ptr #include "ftxui/component/button.hpp" #include "ftxui/component/captured_mouse.hpp" // for CapturedMouse #include "ftxui/component/event.hpp" // for Event, Event::Return #include "ftxui/component/mouse.hpp" // for Mouse, Mouse::Left, Mouse::Pressed #include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive namespace ftxui { Element Button::Render() { auto style = Focused() ? inverted : nothing; return text(label) | border | style | reflect(box_); } bool Button::OnEvent(Event event) { if (event.is_mouse() && box_.Contain(event.mouse().x, event.mouse().y)) { if (!CaptureMouse(event)) return false; TakeFocus(); if (event.mouse().button == Mouse::Left && event.mouse().motion == Mouse::Pressed) { on_click(); return true; } return false; } if (event == Event::Return) { on_click(); return true; } return false; } } // namespace ftxui // Copyright 2020 Arthur Sonzogni. All rights reserved. // Use of this source code is governed by the MIT license that can be found in // the LICENSE file.