#include #include "ftxui/dom/elements.hpp" #include "ftxui/dom/node.hpp" namespace ftxui { class HBox : public Node { public: HBox(Elements children) : Node(std::move(children)) {} ~HBox() {} void ComputeRequirement() override { requirement_.min.x = 0; requirement_.min.y = 0; requirement_.flex.x = 1; requirement_.flex.y = 0; for (auto& child : children) { child->ComputeRequirement(); if (requirement_.selection < child->requirement().selection) { requirement_.selection = child->requirement().selection; requirement_.selected_box = child->requirement().selected_box; requirement_.selected_box.x_min += requirement_.min.x; requirement_.selected_box.x_max += requirement_.min.x; } requirement_.min.x += child->requirement().min.x; requirement_.min.y = std::max(requirement_.min.y, child->requirement().min.y); } } void SetBox(Box box) override { Node::SetBox(box); int flex_sum = 0; for (auto& child : children) flex_sum += child->requirement().flex.x; int space = box.x_max - box.x_min + 1; int extra_space = space - requirement_.min.x; int remaining_flex = flex_sum; int remaining_extra_space = extra_space; int x = box.x_min; for (auto& child : children) { Box child_box = box; child_box.x_min = x; child_box.x_max = x + child->requirement().min.x - 1; if (child->requirement().flex.x && remaining_extra_space > 0) { int added_space = remaining_extra_space * child->requirement().flex.x / remaining_flex; remaining_extra_space -= added_space; remaining_flex -= child->requirement().flex.x; child_box.x_max += added_space; } child_box.x_max = std::min(child_box.x_max, box.x_max); child->SetBox(child_box); x = child_box.x_max + 1; } } }; std::unique_ptr hbox(Elements children) { return std::make_unique(std::move(children)); } } // namespace ftxui