@page module-component ftxui / component @tableofcontents ![title-img](https://nsm09.casimages.com/img/2025/05/31//2505310207423242518595349.png) The `ftxui::component` module defines the logic that produces interactive components that respond to user events (keyboard, mouse, etc.). The @subpage module-component-examples section provides a collection of examples. A `ftxui::ScreenInteractive` defines a main loop that renders a component. A `ftxui::Component` is a shared pointer to a `ftxui::ComponentBase`. The latter defines: - `ftxui::ComponentBase::Render()`: How to render the interface. - `ftxui::ComponentBase::OnEvent()`: How to react to events. - `ftxui::ComponentBase::Add()`: Construct a parent/child relationship between two components. The tree of components is used to define how to navigate using the keyboard. `ftxui::Element` are used to render a single frame. `ftxui::Component` are used to render dynamic user interface, producing multiple frame, and updating its state on events. [Gallery](https://arthursonzogni.github.io/FTXUI/examples_2component_2gallery_8cpp-example.html) of multiple components. ([demo](https://arthursonzogni.github.io/FTXUI/examples/?file=component/gallery)) ![image](https://user-images.githubusercontent.com/4759106/147247330-b60beb9f-e665-48b4-81c0-4b01ee95bc66.png) All predefined components are available in ["ftxui/dom/component.hpp"](./component_8hpp.html) \include ftxui/component/component.hpp # Input {#component-input} [Example](https://arthursonzogni.github.io/FTXUI/examples_2component_2input_8cpp-example.html): ![image](https://user-images.githubusercontent.com/4759106/147247671-f1d6f606-1845-4e94-a4a0-d4273e9ae6bd.png) Produced by: `ftxui::Input()` from "ftxui/component/component.hpp" @htmlonly @endhtmlonly ## Filtered input One can filter out the characters received by the input component, using `ftxui::CatchEvent`. ```cpp std::string phone_number; Component input = Input(&phone_number, "phone number"); // Filter out non-digit characters. input |= CatchEvent([&](Event event) { return event.is_character() && !std::isdigit(event.character()[0]); }); // Filter out characters past the 10th one. input |= CatchEvent([&](Event event) { return event.is_character() && phone_number.size() >= 10; }); ``` # Menu {#component-menu} Defines a menu object. It contains a list of entries, one of them is selected. [Example](https://arthursonzogni.github.io/FTXUI/examples_2component_2menu_8cpp-example.html): ![image](https://user-images.githubusercontent.com/4759106/147247822-0035fd6f-bb13-4b3a-b057-77eb9291582f.png) Produced by: `ftxui::Menu()` from "ftxui/component/component.hpp" @htmlonly @endhtmlonly # Toggle {#component-toggle} A special kind of menu. The entries are displayed horizontally. [Example](https://arthursonzogni.github.io/FTXUI/examples_2component_2toggle_8cpp-example.html): ![image](https://user-images.githubusercontent.com/4759106/147249383-e2201cf1-b7b8-4a5a-916f-d761e3e7ae40.png) Produced by: `ftxui::Toggle()` from "ftxui/component/component.hpp" @htmlonly @endhtmlonly # CheckBox {#component-checkbox} This component defines a checkbox. It is a single entry that can be turned on/off. [Example](https://arthursonzogni.github.io/FTXUI/examples_2component_2checkbox_8cpp-example.html): ![image](https://user-images.githubusercontent.com/4759106/147246646-b86926a9-1ef9-4efb-af98-48a9b62acd81.png) Produced by: `ftxui::Checkbox()` from "ftxui/component/component.hpp" @htmlonly @endhtmlonly # RadioBox {#component-radiobox} A radiobutton component. This is a list of entries, where one can be turned on. [Example](https://arthursonzogni.github.io/FTXUI/examples_2component_2radiobox_8cpp-example.html): ![image](https://user-images.githubusercontent.com/4759106/147246401-809d14a5-6621-4e36-8dd9-a2d75ef2a94e.png) Produced by: `ftxui::Radiobox()` from "ftxui/component/component.hpp" @htmlonly @endhtmlonly # Dropdown {#component-dropdown} A drop-down menu is a component that, when opened, displays a list of elements for the user to select from. [Example](https://arthursonzogni.github.io/FTXUI/examples_2component_2dropdown_8cpp-example.html): ![youtube-video-gif (3)](https://user-images.githubusercontent.com/4759106/147246982-1e821751-531c-4e1f-bc37-2fa290e143cd.gif) Produced by: `ftxui::Dropdown()` from "ftxui/component/component.hpp" # Slider {#component-slider} Represents a slider object that consists of a range with binned intermediate intervals. It can be created by `ftxui::Slider()`. [Example](https://arthursonzogni.github.io/FTXUI/examples_2component_2slider_8cpp-example.html): ![image](https://user-images.githubusercontent.com/4759106/147249265-7e2cad75-082c-436e-affe-44a550c480ab.png) Produced by: `ftxui::Slider()` from "ftxui/component/component.hpp" # Renderer {#component-renderer} Produced by: `ftxui::Renderer()` from \ref ftxui/component/component.hpp. This component decorate another one by using a different function to render an interface. Example: ```cpp auto inner = [...] auto renderer = Renderer(inner, [&] { return inner->Render() | border }); ``` `ftxui::Renderer` also supports the component decorator pattern: ```cpp auto component = [...] component = component | Renderer([](Element e) { return e | border)) | Renderer(bold) ``` As a short hand, you can also compose a component with an element decorator: ```cpp auto component = [...] component = component | border | bold; ``` # CatchEvent {#component-catchevent} Produced by: `ftxui::CatchEvent()` from \ref ftxui/component/component.hpp. This component decorate others, catching events before the underlying component. Examples: ```cpp auto screen = ScreenInteractive::TerminalOutput(); auto renderer = Renderer([] { return text("My interface"); }); auto component = CatchEvent(renderer, [&](Event event) { if (event == Event::Character('q')) { screen.ExitLoopClosure()(); return true; } return false; }); screen.Loop(component); ``` The `ftxui::CatchEvent` can also be used as a decorator: ```cpp component = component | CatchEvent(handler_1) | CatchEvent(handler_2) | CatchEvent(handler_3) ; ``` # Collapsible {#component-collapsible} Useful for visual elements whose visibility can be toggled on or off by the user. Essentially, this is the combination of the `ftxui::Checkbox()` and `ftxui::Maybe()` components. ```cpp auto collapsible = Collapsible("Show more", inner_element); ``` # Maybe {#component-maybe} Produced by: `ftxui::Maybe()` from \ref ftxui/component/component.hpp. This component can be utilized to show/hide any other component via a boolean or a predicate. Example with a boolean: ```cpp bool show = true; auto component = Renderer([]{ return "Hello World!"; }); auto maybe_component = Maybe(component, &show) ``` Example with a predicate: ```cpp auto component = Renderer([]{ return "Hello World!"; }); auto maybe_component = Maybe(component, [&] { return time > 10; }) ``` As usual, `ftxui::Maybe` can also be used as a decorator: ```cpp component = component | Maybe(&a_boolean) | Maybe([&] { return time > 10; }) ; ``` # Container {#component-container} ## Horizontal {#component-horizontal} Produced by: `ftxui::Container::Horizontal()` from "ftxui/component/component.hpp". It displays a list of components horizontally and handles keyboard/mouse navigation. ## Vertical {#component-vertical} Produced by: `ftxui::Container::Vertical()` from "ftxui/component/component.hpp". It displays a list of components vertically and handles keyboard/mouse navigation. ## Tab {#component-tab} Produced by: `ftxui::Container::Tab()` from "ftxui/component/component.hpp". It takes a list of components and displays only one of them. This is useful for implementing a tab bar. [Vertical](https://arthursonzogni.github.io/FTXUI/examples_2component_2tab_vertical_8cpp-example.html): ![ezgif com-gif-maker (1)](https://user-images.githubusercontent.com/4759106/147250144-22ff044a-4773-4ff7-a49c-12ba4034acb4.gif) [Horizontal](https://arthursonzogni.github.io/FTXUI/examples_2component_2tab_horizontal_8cpp-example.html): ![ezgif com-gif-maker (2)](https://user-images.githubusercontent.com/4759106/147250217-fe447e0f-7a99-4e08-948a-995087d9b40e.gif) # ResizableSplit {#component-resizable-split} It defines a horizontal or vertical separation between two children components. The position of the split is variable and controllable using the mouse. There are four possible splits: - `ftxui::ResizableSplitLeft()` - `ftxui::ResizableSplitRight()` - `ftxui::ResizableSplitTop()` - `ftxui::ResizableSplitBottom()` from "ftxui/component/component.hpp" [Example](https://arthursonzogni.github.io/FTXUI/examples_2component_2resizable_split_8cpp-example.html): ![ezgif com-gif-maker](https://user-images.githubusercontent.com/4759106/147248372-c55512fe-9b96-4b08-a1df-d05cf2cae431.gif) @htmlonly @endhtmlonly # Force a frame redraw. {#component-force-redraw} Typically, `ftxui::ScreenInteractive::Loop()` is responsible for drawing a new frame whenever a new group of events (e.g keyboard, mouse, window resize, etc.) has been processed. However, you might want to react to arbitrary events that are unknown to FTXUI. To accomplish this, you must post events using `ftxui::ScreenInteractive::PostEvent` (**this is thread safe**) via a thread. You will have to post the event `ftxui::Event::Custom`. Example: ```cpp screen->PostEvent(Event::Custom); ``` If you don't need to process a new Event, you can use: ```cpp screen->RequestAnimationFrame(); ``` instead.