// Copyright 2020 Arthur Sonzogni. All rights reserved. // Use of this source code is governed by the MIT license that can be found in // the LICENSE file. #include // for max #include // for size_t #include // for __shared_ptr_access, shared_ptr, make_shared, allocator_traits<>::value_type #include // for move #include // for vector, __alloc_traits<>::value_type #include "ftxui/dom/box_helper.hpp" // for Element, Compute #include "ftxui/dom/elements.hpp" // for Element, Elements, vbox #include "ftxui/dom/node.hpp" // for Node, Elements #include "ftxui/dom/requirement.hpp" // for Requirement #include "ftxui/screen/box.hpp" // for Box namespace ftxui { namespace { class VBox : public Node { public: explicit VBox(Elements children) : Node(std::move(children)) {} private: void ComputeRequirement() override { requirement_ = Requirement{}; for (auto& child : children_) { child->ComputeRequirement(); // Propagate the focused requirement. if (requirement_.focused.Prefer(child->requirement().focused)) { requirement_.focused = child->requirement().focused; requirement_.focused.box.Shift(0, requirement_.min_y); } // Extend the min_x and min_y to contain all the children requirement_.min_y += child->requirement().min_y; requirement_.min_x = std::max(requirement_.min_x, child->requirement().min_x); } } void SetBox(Box box) override { Node::SetBox(box); std::vector elements(children_.size()); for (size_t i = 0; i < children_.size(); ++i) { auto& element = elements[i]; const auto& requirement = children_[i]->requirement(); element.min_size = requirement.min_y; element.flex_grow = requirement.flex_grow_y; element.flex_shrink = requirement.flex_shrink_y; } const int target_size = box.y_max - box.y_min + 1; box_helper::Compute(&elements, target_size); int y = box.y_min; for (size_t i = 0; i < children_.size(); ++i) { box.y_min = y; box.y_max = y + elements[i].size - 1; children_[i]->SetBox(box); y = box.y_max + 1; } } void Select(Selection& selection) override { // If this Node box_ doesn't intersect with the selection, then no // selection. if (Box::Intersection(selection.GetBox(), box_).IsEmpty()) { return; } Selection selection_saturated = selection.SaturateVertical(box_); for (auto& child : children_) { child->Select(selection_saturated); } } }; } // namespace /// @brief A container displaying elements vertically one by one. /// @param children The elements in the container /// @return The container. /// @ingroup dom /// /// #### Example /// /// ```cpp /// vbox({ /// text("Up"), /// text("Down"), /// }); /// ``` Element vbox(Elements children) { return std::make_shared(std::move(children)); } } // namespace ftxui