// Copyright 2020 Arthur Sonzogni. All rights reserved. // Use of this source code is governed by the MIT license that can be found in // the LICENSE file. #include // for max #include // for size_t #include // for __shared_ptr_access, shared_ptr, make_shared #include // for move #include #include "ftxui/dom/elements.hpp" // for Element, Elements, dbox #include "ftxui/dom/node.hpp" // for Node, Elements #include "ftxui/dom/requirement.hpp" // for Requirement #include "ftxui/screen/box.hpp" // for Box #include "ftxui/screen/pixel.hpp" // for Pixel namespace ftxui { namespace { class DBox : public Node { public: explicit DBox(Elements children) : Node(std::move(children)) {} void ComputeRequirement() override { requirement_.min_x = 0; requirement_.min_y = 0; requirement_.flex_grow_x = 0; requirement_.flex_grow_y = 0; requirement_.flex_shrink_x = 0; requirement_.flex_shrink_y = 0; requirement_.selection = Requirement::NORMAL; for (auto& child : children_) { child->ComputeRequirement(); requirement_.min_x = std::max(requirement_.min_x, child->requirement().min_x); requirement_.min_y = std::max(requirement_.min_y, child->requirement().min_y); if (requirement_.selection < child->requirement().selection) { requirement_.selection = child->requirement().selection; requirement_.selected_box = child->requirement().selected_box; } } } void SetBox(Box box) override { Node::SetBox(box); for (auto& child : children_) { child->SetBox(box); } } void Render(Screen& screen) override { if (children_.size() <= 1) { Node::Render(screen); return; } const int width = box_.x_max - box_.x_min + 1; const int height = box_.y_max - box_.y_min + 1; std::vector pixels(std::size_t(width * height)); for (auto& child : children_) { child->Render(screen); // Accumulate the pixels Pixel* acc = pixels.data(); for (int x = 0; x < width; ++x) { for (int y = 0; y < height; ++y) { auto& pixel = screen.PixelAt(x + box_.x_min, y + box_.y_min); acc->background_color = Color::Blend(acc->background_color, pixel.background_color); acc->automerge = pixel.automerge || acc->automerge; if (pixel.character.empty()) { acc->foreground_color = Color::Blend(acc->foreground_color, pixel.background_color); } else { acc->blink = pixel.blink; acc->bold = pixel.bold; acc->dim = pixel.dim; acc->inverted = pixel.inverted; acc->underlined = pixel.underlined; acc->underlined_double = pixel.underlined_double; acc->strikethrough = pixel.strikethrough; acc->hyperlink = pixel.hyperlink; acc->character = pixel.character; acc->foreground_color = pixel.foreground_color; } ++acc; // NOLINT pixel = Pixel(); } } } // Render the accumulated pixels: Pixel* acc = pixels.data(); for (int x = 0; x < width; ++x) { for (int y = 0; y < height; ++y) { screen.PixelAt(x + box_.x_min, y + box_.y_min) = *acc++; // NOLINT } } } }; } // namespace /// @brief Stack several element on top of each other. /// @param children_ The input element. /// @return The right aligned element. /// @ingroup dom Element dbox(Elements children_) { return std::make_shared(std::move(children_)); } } // namespace ftxui