#include // for function #include // for allocator, __shared_ptr_access #include // for operator+, to_wstring, char_traits #include "ftxui/component/captured_mouse.hpp" // for ftxui #include "ftxui/component/component.hpp" // for Slider, Make #include "ftxui/component/component_base.hpp" // for ComponentBase #include "ftxui/component/container.hpp" // for Container #include "ftxui/component/event.hpp" // for Event, Event::Escape, Event::Return #include "ftxui/component/screen_interactive.hpp" // for Component, ScreenInteractive #include "ftxui/dom/elements.hpp" // for separator, operator|, Element, size, text, vbox, xflex, bgcolor, hbox, GREATER_THAN, WIDTH, border, HEIGHT, LESS_THAN #include "ftxui/screen/color.hpp" // for Color using namespace ftxui; Element ColorTile(int red, int green, int blue) { return text(L"") | size(WIDTH, GREATER_THAN, 14) | size(HEIGHT, GREATER_THAN, 7) | bgcolor(Color::RGB(red, green, blue)); } Element ColorString(int red, int green, int blue) { return text(L"RGB = (" + // std::to_wstring(red) + L"," + // std::to_wstring(green) + L"," + // std::to_wstring(blue) + L")" // ); } class MyComponent : public ComponentBase { private: int* red_; int* green_; int* blue_; Component slider_red_ = Slider(L"Red :", red_, 0, 255, 1); Component slider_green_ = Slider(L"Green:", green_, 0, 255, 1); Component slider_blue_ = Slider(L"Blue :", blue_, 0, 255, 1); std::function quit_; public: MyComponent(int* red, int* green, int* blue, std::function quit) : red_(red), green_(green), blue_(blue), quit_(quit) { Add(Container::Vertical({ slider_red_, slider_green_, slider_blue_, })); } Element Render() { return hbox({ ColorTile(*red_, *green_, *blue_), separator(), vbox({ slider_red_->Render(), separator(), slider_green_->Render(), separator(), slider_blue_->Render(), separator(), ColorString(*red_, *green_, *blue_), }) | xflex, }) | border | size(WIDTH, LESS_THAN, 80); } bool OnEvent(Event event) { if (event == Event::Return || event == Event::Escape) quit_(); return ComponentBase::OnEvent(event); } }; int main(int argc, const char* argv[]) { auto screen = ScreenInteractive::TerminalOutput(); int red = 128; int green = 25; int blue = 100; screen.Loop(Make(&red, &green, &blue, screen.ExitLoopClosure())); } // Copyright 2020 Arthur Sonzogni. All rights reserved. // Use of this source code is governed by the MIT license that can be found in // the LICENSE file.