#include // for Message #include // for TestPartResult, SuiteApiResolver, TestFactoryImpl #include // for operator""s, chrono_literals #include // for __shared_ptr_access, shared_ptr, allocator #include // for string #include // for vector #include "ftxui/component/animation.hpp" // for Duration, Params #include "ftxui/component/component.hpp" // for Menu #include "ftxui/component/component_base.hpp" // for ComponentBase #include "ftxui/component/component_options.hpp" // for MenuOption, MenuOption::Down, MenuOption::Left, MenuOption::Right, MenuOption::Up #include "ftxui/component/event.hpp" // for Event, Event::ArrowDown, Event::ArrowLeft, Event::ArrowRight, Event::ArrowUp, Event::Return #include "ftxui/dom/node.hpp" // for Render #include "ftxui/screen/screen.hpp" // for Screen #include "ftxui/util/ref.hpp" // for Ref #include "gtest/gtest_pred_impl.h" // for EXPECT_EQ, Test, TEST namespace ftxui { using namespace std::chrono_literals; TEST(MenuTest, RemoveEntries) { int focused_entry = 0; int selected = 0; std::vector entries = {"1", "2", "3"}; MenuOption option; option.focused_entry = &focused_entry; auto menu = Menu(&entries, &selected, option); EXPECT_EQ(selected, 0); EXPECT_EQ(focused_entry, 0); menu->OnEvent(Event::ArrowDown); menu->OnEvent(Event::ArrowDown); menu->OnEvent(Event::Return); EXPECT_EQ(selected, 2); EXPECT_EQ(focused_entry, 2); entries.resize(2); EXPECT_EQ(selected, 2); EXPECT_EQ(focused_entry, 2); (void)menu->Render(); EXPECT_EQ(selected, 1); EXPECT_EQ(focused_entry, 1); } TEST(MenuTest, DirectionDown) { int selected = 0; std::vector entries = {"1", "2", "3"}; MenuOption option; auto menu = Menu(&entries, &selected, &option); selected = 0; option.direction = MenuOption::Down; Screen screen(4, 3); Render(screen, menu->Render()); EXPECT_EQ(screen.ToString(), "\x1B[1m\x1B[7m> 1 \x1B[22m\x1B[27m\r\n" " 2 \r\n" " 3 "); menu->OnEvent(Event::ArrowUp); EXPECT_EQ(selected, 0); menu->OnEvent(Event::ArrowDown); EXPECT_EQ(selected, 1); menu->OnEvent(Event::ArrowDown); EXPECT_EQ(selected, 2); menu->OnEvent(Event::ArrowDown); EXPECT_EQ(selected, 2); menu->OnEvent(Event::ArrowLeft); EXPECT_EQ(selected, 2); menu->OnEvent(Event::ArrowRight); EXPECT_EQ(selected, 2); } TEST(MenuTest, DirectionsUp) { int selected = 0; std::vector entries = {"1", "2", "3"}; MenuOption option; auto menu = Menu(&entries, &selected, &option); option.direction = MenuOption::Up; Screen screen(4, 3); Render(screen, menu->Render()); EXPECT_EQ(screen.ToString(), " 3 \r\n" " 2 \r\n" "\x1B[1m\x1B[7m> 1 \x1B[22m\x1B[27m"); menu->OnEvent(Event::ArrowDown); EXPECT_EQ(selected, 0); menu->OnEvent(Event::ArrowUp); EXPECT_EQ(selected, 1); menu->OnEvent(Event::ArrowUp); EXPECT_EQ(selected, 2); menu->OnEvent(Event::ArrowUp); EXPECT_EQ(selected, 2); menu->OnEvent(Event::ArrowLeft); EXPECT_EQ(selected, 2); menu->OnEvent(Event::ArrowRight); EXPECT_EQ(selected, 2); } TEST(MenuTest, DirectionsRight) { int selected = 0; std::vector entries = {"1", "2", "3"}; MenuOption option; auto menu = Menu(&entries, &selected, &option); option.direction = MenuOption::Right; Screen screen(10, 1); Render(screen, menu->Render()); EXPECT_EQ(screen.ToString(), "\x1B[1m\x1B[7m> 1\x1B[22m\x1B[27m" " 2" " 3 "); menu->OnEvent(Event::ArrowLeft); EXPECT_EQ(selected, 0); menu->OnEvent(Event::ArrowRight); EXPECT_EQ(selected, 1); menu->OnEvent(Event::ArrowRight); EXPECT_EQ(selected, 2); menu->OnEvent(Event::ArrowRight); EXPECT_EQ(selected, 2); menu->OnEvent(Event::ArrowUp); EXPECT_EQ(selected, 2); menu->OnEvent(Event::ArrowDown); EXPECT_EQ(selected, 2); } TEST(MenuTest, DirectionsLeft) { int selected = 0; std::vector entries = {"1", "2", "3"}; MenuOption option; auto menu = Menu(&entries, &selected, &option); option.direction = MenuOption::Left; Screen screen(10, 1); Render(screen, menu->Render()); EXPECT_EQ(screen.ToString(), " 3" " 2" "\x1B[1m\x1B[7m> 1\x1B[22m\x1B[27m "); menu->OnEvent(Event::ArrowRight); EXPECT_EQ(selected, 0); menu->OnEvent(Event::ArrowLeft); EXPECT_EQ(selected, 1); menu->OnEvent(Event::ArrowLeft); EXPECT_EQ(selected, 2); menu->OnEvent(Event::ArrowLeft); EXPECT_EQ(selected, 2); menu->OnEvent(Event::ArrowUp); EXPECT_EQ(selected, 2); menu->OnEvent(Event::ArrowDown); EXPECT_EQ(selected, 2); } TEST(MenuTest, AnimationsHorizontal) { int selected = 0; std::vector entries = {"1", "2", "3"}; auto option = MenuOption::HorizontalAnimated(); auto menu = Menu(&entries, &selected, &option); { Screen screen(4, 3); Render(screen, menu->Render()); EXPECT_EQ( screen.ToString(), "\x1B[1m\x1B[7m1\x1B[22m\x1B[27m \x1B[2m2\x1B[22m " "\r\n\x1B[97m\x1B[49m\xE2\x94\x80\x1B[90m\x1B[" "49m\xE2\x95\xB6\xE2\x94\x80\xE2\x94\x80\x1B[39m\x1B[49m\r\n "); } selected = 1; { Screen screen(4, 3); Render(screen, menu->Render()); EXPECT_EQ( screen.ToString(), "\x1B[7m1\x1B[27m \x1B[1m2\x1B[22m " "\r\n\x1B[97m\x1B[49m\xE2\x94\x80\x1B[90m\x1B[" "49m\xE2\x95\xB6\xE2\x94\x80\xE2\x94\x80\x1B[39m\x1B[49m\r\n "); } animation::Params params(2s); menu->OnAnimation(params); { Screen screen(4, 3); Render(screen, menu->Render()); EXPECT_EQ( screen.ToString(), "\x1B[7m1\x1B[27m \x1B[1m2\x1B[22m " "\r\n\x1B[90m\x1B[49m\xE2\x94\x80\xE2\x95\xB4\x1B[97m\x1B[" "49m\xE2\x94\x80\x1B[90m\x1B[49m\xE2\x95\xB6\x1B[39m\x1B[49m\r\n "); } } TEST(MenuTest, AnimationsVertical) { int selected = 0; std::vector entries = {"1", "2", "3"}; auto option = MenuOption::VerticalAnimated(); auto menu = Menu(&entries, &selected, &option); { Screen screen(10, 3); Render(screen, menu->Render()); EXPECT_EQ( screen.ToString(), "\x1B[90m\x1B[49m\xE2\x94\x82\x1B[1m\x1B[7m\x1B[39m\x1B[49m1\x1B[" "22m\x1B[27m " "\r\n\x1B[97m\x1B[49m\xE2\x95\xB7\x1B[2m\x1B[39m\x1B[49m2\x1B[22m " " \r\n\x1B[97m\x1B[49m\xE2\x94\x82\x1B[2m\x1B[39m\x1B[49m3\x1B[22m " " "); } selected = 1; { Screen screen(10, 3); Render(screen, menu->Render()); EXPECT_EQ( screen.ToString(), "\x1B[90m\x1B[49m\xE2\x94\x82\x1B[7m\x1B[39m\x1B[49m1\x1B[27m " "\r\n\x1B[97m\x1B[49m\xE2\x95\xB7\x1B[1m\x1B[39m\x1B[49m2\x1B[22m " " \r\n\x1B[97m\x1B[49m\xE2\x94\x82\x1B[2m\x1B[39m\x1B[49m3\x1B[22m " " "); } animation::Params params(2s); menu->OnAnimation(params); { Screen screen(10, 3); Render(screen, menu->Render()); EXPECT_EQ( screen.ToString(), "\x1B[97m\x1B[49m\xE2\x95\xB5\x1B[7m\x1B[39m\x1B[49m1\x1B[27m " "\r\n\x1B[90m\x1B[49m\xE2\x94\x82\x1B[1m\x1B[39m\x1B[49m2\x1B[22m " " \r\n\x1B[97m\x1B[49m\xE2\x95\xB7\x1B[2m\x1B[39m\x1B[49m3\x1B[22m " " "); } } } // namespace ftxui // Copyright 2022 Arthur Sonzogni. All rights reserved. // Use of this source code is governed by the MIT license that can be found in // the LICENSE file.