// Copyright 2020 Arthur Sonzogni. All rights reserved. // Use of this source code is governed by the MIT license that can be found in // the LICENSE file. #include #include #include #include #include #include using namespace ftxui; std::wstring Stringify(Event event) { std::wstring out; for (auto& it : event.input()) out += L" " + std::to_wstring((unsigned int)it); out = L"(" + out + L" ) -> "; if (event.is_character()) { out += std::wstring(L"character(") + event.character() + L")"; } else if (event.is_mouse()) { out += L"mouse"; switch (event.mouse().button) { case Mouse::Left: out += L"_left"; break; case Mouse::Middle: out += L"_middle"; break; case Mouse::Right: out += L"_right"; break; case Mouse::None: out += L"_none"; break; case Mouse::WheelUp: out += L"_wheel_up"; break; case Mouse::WheelDown: out += L"_wheel_down"; break; } switch (event.mouse().motion) { case Mouse::Pressed: out += L"_pressed"; break; case Mouse::Released: out += L"_released"; break; } if (event.mouse().control) out += L"_control"; if (event.mouse().shift) out += L"_shift"; if (event.mouse().meta) out += L"_meta"; out += L"(" + // std::to_wstring(event.mouse().x) + L"," + std::to_wstring(event.mouse().y) + L")"; } else { out += L"(special)"; } return out; } class DrawKey : public Component { public: ~DrawKey() override = default; Element Render() override { Elements children; for (size_t i = std::max(0, (int)keys.size() - 20); i < keys.size(); ++i) { children.push_back(text(Stringify(keys[i]))); } return window(text(L"keys"), vbox(std::move(children))); } bool OnEvent(Event event) override { keys.push_back(event); return true; } private: std::vector keys; }; int main(int argc, const char* argv[]) { auto screen = ScreenInteractive::TerminalOutput(); DrawKey draw_key; screen.Loop(&draw_key); }