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			64 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			64 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2021 Arthur Sonzogni. All rights reserved.
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| // Use of this source code is governed by the MIT license that can be found in
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| // the LICENSE file.
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| #include <memory>  // for allocator, shared_ptr, __shared_ptr_access
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| #include <string>  // for operator+, to_string
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| 
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| #include "ftxui/component/captured_mouse.hpp"  // for ftxui
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| #include "ftxui/component/component.hpp"  // for Button, Horizontal, Renderer
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| #include "ftxui/component/component_base.hpp"      // for ComponentBase
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| #include "ftxui/component/screen_interactive.hpp"  // for ScreenInteractive
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| #include "ftxui/dom/elements.hpp"  // for text, separator, Element, operator|, vbox, border
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| 
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| using namespace ftxui;
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| 
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| // An example of how to compose multiple components into one and maintain their
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| // interactiveness.
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| int main() {
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|   auto left_count = 0;
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|   auto right_count = 0;
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| 
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|   auto left_buttons = Container::Horizontal({
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|       Button("Decrease", [&] { left_count--; }),
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|       Button("Increase", [&] { left_count++; }),
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|   });
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| 
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|   auto right_buttons = Container::Horizontal({
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|       Button("Decrease", [&] { right_count--; }),
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|       Button("Increase", [&] { right_count++; }),
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|   });
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| 
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|   // Renderer decorates its child with a new rendering function. The way the
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|   // children reacts to events is maintained.
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|   auto leftpane = Renderer(left_buttons, [&] {
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|     return vbox({
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|                text("This is the left control"),
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|                separator(),
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|                text("Left button count: " + std::to_string(left_count)),
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|                left_buttons->Render(),
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|            }) |
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|            border;
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|   });
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| 
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|   auto rightpane = Renderer(right_buttons, [&] {
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|     return vbox({
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|                text("This is the right control"),
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|                separator(),
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|                text("Right button count: " + std::to_string(right_count)),
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|                right_buttons->Render(),
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|            }) |
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|            border;
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|   });
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| 
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|   // Container groups components togethers. To render a Container::Horizontal,
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|   // it render its children side by side. It maintains their interactiveness and
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|   // provide the logic to navigate from one to the other using the arrow keys.
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|   auto composition = Container::Horizontal({leftpane, rightpane});
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| 
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|   auto screen = ScreenInteractive::FitComponent();
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|   screen.Loop(composition);
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|   return 0;
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| }
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| 
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| // Thanks to Chris Morgan for this example!
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