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	b0e087ecef
	
	
	
		
			
			Instead of two levels of focus with `focus` and `selected`, use a recursive level. The components set the one "active" and hbox/vbox/dbox Co-authored-by: ArthurSonzogni <sonzogniarthur@gmail.com>
		
			
				
	
	
		
			31 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			31 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2021 Arthur Sonzogni. All rights reserved.
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| // Use of this source code is governed by the MIT license that can be found in
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| // the LICENSE file.
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| #include <memory>  // for allocator, __shared_ptr_access
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| #include <string>  // for string, basic_string, operator+, to_string
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| #include <vector>  // for vector
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| 
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| #include "ftxui/component/captured_mouse.hpp"  // for ftxui
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| #include "ftxui/component/component.hpp"       // for Input, Renderer, Vertical
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| #include "ftxui/component/component_base.hpp"  // for ComponentBase
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| #include "ftxui/component/screen_interactive.hpp"  // for Component, ScreenInteractive
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| #include "ftxui/dom/elements.hpp"  // for operator|, Element, size, border, frame, vscroll_indicator, HEIGHT, LESS_THAN
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| 
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| int main() {
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|   using namespace ftxui;
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| 
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|   Component input_list = Container::Vertical({});
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|   std::vector<std::string> items(100, "");
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|   for (size_t i = 0; i < items.size(); ++i) {
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|     input_list->Add(Input(&(items[i]), "placeholder " + std::to_string(i)));
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|   }
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| 
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|   auto renderer = Renderer(input_list, [&] {
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|     return input_list->Render() | vscroll_indicator | frame | border |
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|            size(HEIGHT, LESS_THAN, 10);
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|   });
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| 
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|   auto screen = ScreenInteractive::TerminalOutput();
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|   screen.Loop(renderer);
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| }
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