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			71 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			71 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2020 Arthur Sonzogni. All rights reserved.
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| // Use of this source code is governed by the MIT license that can be found in
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| // the LICENSE file.
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| #include <memory>  // for allocator, __shared_ptr_access, shared_ptr
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| #include <string>  // for string, basic_string
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| #include <vector>  // for vector
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| 
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| #include "ftxui/component/captured_mouse.hpp"  // for ftxui
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| #include "ftxui/component/component.hpp"  // for Radiobox, Horizontal, Menu, Renderer, Tab
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| #include "ftxui/component/component_base.hpp"      // for ComponentBase
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| #include "ftxui/component/screen_interactive.hpp"  // for ScreenInteractive
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| #include "ftxui/dom/elements.hpp"  // for Element, separator, hbox, operator|, border
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| 
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| using namespace ftxui;
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| 
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| int main() {
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|   std::vector<std::string> tab_values{
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|       "tab_1",
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|       "tab_2",
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|       "tab_3",
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|   };
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|   int tab_selected = 0;
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|   auto tab_menu = Menu(&tab_values, &tab_selected);
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| 
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|   std::vector<std::string> tab_1_entries{
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|       "Forest",
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|       "Water",
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|       "I don't know",
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|   };
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|   int tab_1_selected = 0;
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| 
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|   std::vector<std::string> tab_2_entries{
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|       "Hello",
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|       "Hi",
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|       "Hay",
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|   };
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|   int tab_2_selected = 0;
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| 
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|   std::vector<std::string> tab_3_entries{
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|       "Table",
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|       "Nothing",
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|       "Is",
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|       "Empty",
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|   };
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|   int tab_3_selected = 0;
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|   auto tab_container = Container::Tab(
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|       {
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|           Radiobox(&tab_1_entries, &tab_1_selected),
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|           Radiobox(&tab_2_entries, &tab_2_selected),
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|           Radiobox(&tab_3_entries, &tab_3_selected),
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|       },
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|       &tab_selected);
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| 
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|   auto container = Container::Horizontal({
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|       tab_menu,
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|       tab_container,
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|   });
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| 
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|   auto renderer = Renderer(container, [&] {
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|     return hbox({
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|                tab_menu->Render(),
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|                separator(),
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|                tab_container->Render(),
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|            }) |
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|            border;
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|   });
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| 
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|   auto screen = ScreenInteractive::TerminalOutput();
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|   screen.Loop(renderer);
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| }
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