mirror of
https://github.com/ArthurSonzogni/FTXUI.git
synced 2025-05-06 09:13:48 +08:00
79 lines
2.1 KiB
C++
79 lines
2.1 KiB
C++
#include <functional> // for function
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#include <memory> // for shared_ptr
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#include "ftxui/component/button.hpp"
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#include "ftxui/component/captured_mouse.hpp" // for CapturedMouse
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#include "ftxui/component/event.hpp" // for Event, Event::Return
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#include "ftxui/component/mouse.hpp" // for Mouse, Mouse::Left, Mouse::Pressed
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#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
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namespace ftxui {
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/// @brief Draw a button. Execute a function when clicked.
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/// @param label The label of the button.
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/// @param on_click The action to execute when clicked.
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/// @ingroup component
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/// @see ButtonBase
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///
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/// ### Example
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///
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/// ```cpp
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/// auto screen = ScreenInteractive::FitComponent();
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/// std::wstring label = L"Click to quit";
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/// Component button = Button(&label, screen.ExitLoopClosure());
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/// screen.Loop(button)
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/// ```
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///
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/// ### Output
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///
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/// ```bash
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/// ┌─────────────┐
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/// │Click to quit│
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/// └─────────────┘
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/// ```
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Component Button(ConstStringRef label, std::function<void()> on_click) {
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return Make<ButtonBase>(label, on_click);
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}
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// static
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ButtonBase* ButtonBase::From(Component component) {
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return static_cast<ButtonBase*>(component.get());
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}
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ButtonBase::ButtonBase(ConstStringRef label, std::function<void()> on_click)
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: label_(label), on_click_(on_click) {}
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Element ButtonBase::Render() {
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auto style = Focused() ? inverted : nothing;
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return text(*label_) | border | style | reflect(box_);
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}
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bool ButtonBase::OnEvent(Event event) {
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if (event.is_mouse() && box_.Contain(event.mouse().x, event.mouse().y)) {
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if (!CaptureMouse(event))
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return false;
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TakeFocus();
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if (event.mouse().button == Mouse::Left &&
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event.mouse().motion == Mouse::Pressed) {
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on_click_();
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return true;
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}
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return false;
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}
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if (event == Event::Return) {
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on_click_();
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return true;
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}
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return false;
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}
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} // namespace ftxui
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// Copyright 2020 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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