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https://github.com/ArthurSonzogni/FTXUI.git
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906 lines
30 KiB
C++
906 lines
30 KiB
C++
#include "ftxui/dom/canvas.hpp"
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#include <algorithm> // for max, min
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#include <cmath> // for abs
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#include <cstdint> // for uint8_t
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#include <cstdlib> // for abs
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#include <ftxui/screen/color.hpp> // for Color
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#include <map> // for map
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#include <memory> // for make_shared
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#include <utility> // for move, pair
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#include <vector> // for vector
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#include "ftxui/dom/elements.hpp" // for Element, canvas
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#include "ftxui/dom/node.hpp" // for Node
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#include "ftxui/dom/requirement.hpp" // for Requirement
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#include "ftxui/screen/box.hpp" // for Box
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#include "ftxui/screen/screen.hpp" // for Pixel, Screen
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#include "ftxui/screen/string.hpp" // for Utf8ToGlyphs
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#include "ftxui/util/ref.hpp" // for ConstRef
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namespace ftxui {
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namespace {
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// Base UTF8 pattern:
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// 11100010 10100000 10000000 // empty
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// Pattern for the individuel dots:
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// ┌──────┬───────┐
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// │dot1 │ dot4 │
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// ├──────┼───────┤
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// │dot2 │ dot5 │
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// ├──────┼───────┤
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// │dot3 │ dot6 │
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// ├──────┼───────┤
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// │dot0-1│ dot0-2│
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// └──────┴───────┘
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// 11100010 10100000 10000001 // dot1
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// 11100010 10100000 10000010 // dot2
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// 11100010 10100000 10000100 // dot3
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// 11100010 10100001 10000000 // dot0-1
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// 11100010 10100000 10001000 // dot4
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// 11100010 10100000 10010000 // dot5
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// 11100010 10100000 10100000 // dot6
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// 11100010 10100010 10000000 // dot0-2
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// NOLINTNEXTLINE
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uint8_t g_map_braille[2][4][2] = {
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{
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{0b00000000, 0b00000001}, // NOLINT | dot1
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{0b00000000, 0b00000010}, // NOLINT | dot2
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{0b00000000, 0b00000100}, // NOLINT | dot3
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{0b00000001, 0b00000000}, // NOLINT | dot0-1
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},
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{
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{0b00000000, 0b00001000}, // NOLINT | dot4
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{0b00000000, 0b00010000}, // NOLINT | dot5
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{0b00000000, 0b00100000}, // NOLINT | dot6
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{0b00000010, 0b00000000}, // NOLINT | dot0-2
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},
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};
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// NOLINTNEXTLINE
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std::vector<std::string> g_map_block = {
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" ", "▘", "▖", "▌", "▝", "▀", "▞", "▛",
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"▗", "▚", "▄", "▙", "▐", "▜", "▟", "█",
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};
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// NOLINTNEXTLINE
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const std::map<std::string, uint8_t> g_map_block_inversed = {
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{" ", 0b0000}, {"▘", 0b0001}, {"▖", 0b0010}, {"▌", 0b0011},
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{"▝", 0b0100}, {"▀", 0b0101}, {"▞", 0b0110}, {"▛", 0b0111},
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{"▗", 0b1000}, {"▚", 0b1001}, {"▄", 0b1010}, {"▙", 0b1011},
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{"▐", 0b1100}, {"▜", 0b1101}, {"▟", 0b1110}, {"█", 0b1111},
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};
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constexpr auto nostyle = [](Pixel& /*pixel*/) {};
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} // namespace
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/// @brief Constructor.
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/// @param width the width of the canvas. A cell is a 2x4 braille dot.
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/// @param height the height of the canvas. A cell is a 2x4 braille dot.
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Canvas::Canvas(int width, int height)
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: width_(width),
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height_(height),
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storage_(width_ * height_ / 8 /* NOLINT */) {}
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/// @brief Get the content of a cell.
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/// @param x the x coordinate of the cell.
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/// @param y the y coordinate of the cell.
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Pixel Canvas::GetPixel(int x, int y) const {
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auto it = storage_.find(XY{x, y});
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return (it == storage_.end()) ? Pixel() : it->second.content;
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}
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/// @brief Draw a braille dot.
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/// @param x the x coordinate of the dot.
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/// @param y the y coordinate of the dot.
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/// @param value whether the dot is filled or not.
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void Canvas::DrawPoint(int x, int y, bool value) {
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DrawPoint(x, y, value, [](Pixel& /*pixel*/) {});
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}
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/// @brief Draw a braille dot.
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/// @param x the x coordinate of the dot.
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/// @param y the y coordinate of the dot.
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/// @param value whether the dot is filled or not.
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/// @param color the color of the dot.
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void Canvas::DrawPoint(int x, int y, bool value, const Color& color) {
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DrawPoint(x, y, value, [color](Pixel& p) { p.foreground_color = color; });
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}
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/// @brief Draw a braille dot.
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/// @param x the x coordinate of the dot.
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/// @param y the y coordinate of the dot.
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/// @param value whether the dot is filled or not.
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/// @param style the style of the cell.
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void Canvas::DrawPoint(int x, int y, bool value, const Stylizer& style) {
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Style(x, y, style);
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if (value) {
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DrawPointOn(x, y);
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} else {
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DrawPointOff(x, y);
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}
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}
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/// @brief Draw a braille dot.
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/// @param x the x coordinate of the dot.
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/// @param y the y coordinate of the dot.
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void Canvas::DrawPointOn(int x, int y) {
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if (!IsIn(x, y)) {
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return;
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}
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Cell& cell = storage_[XY{x / 2, y / 4}];
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if (cell.type != CellType::kBraille) {
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cell.content.character = "⠀"; // 3 bytes.
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cell.type = CellType::kBraille;
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}
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cell.content.character[1] |= g_map_braille[x % 2][y % 4][0]; // NOLINT
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cell.content.character[2] |= g_map_braille[x % 2][y % 4][1]; // NOLINT
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}
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/// @brief Erase a braille dot.
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/// @param x the x coordinate of the dot.
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/// @param y the y coordinate of the dot.
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void Canvas::DrawPointOff(int x, int y) {
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if (!IsIn(x, y)) {
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return;
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}
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Cell& cell = storage_[XY{x / 2, y / 4}];
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if (cell.type != CellType::kBraille) {
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cell.content.character = "⠀"; // 3 byt
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cell.type = CellType::kBraille;
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}
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cell.content.character[1] &= ~(g_map_braille[x % 2][y % 4][0]); // NOLINT
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cell.content.character[2] &= ~(g_map_braille[x % 2][y % 4][1]); // NOLINT
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}
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/// @brief Toggle a braille dot. A filled one will be erased, and the other will
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/// be drawn.
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/// @param x the x coordinate of the dot.
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/// @param y the y coordinate of the dot.
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void Canvas::DrawPointToggle(int x, int y) {
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if (!IsIn(x, y)) {
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return;
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}
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Cell& cell = storage_[XY{x / 2, y / 4}];
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if (cell.type != CellType::kBraille) {
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cell.content.character = "⠀"; // 3 byt
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cell.type = CellType::kBraille;
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}
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cell.content.character[1] ^= g_map_braille[x % 2][y % 4][0]; // NOLINT
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cell.content.character[2] ^= g_map_braille[x % 2][y % 4][1]; // NOLINT
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}
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/// @brief Draw a line made of braille dots.
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/// @param x1 the x coordinate of the first dot.
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/// @param y1 the y coordinate of the first dot.
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/// @param x2 the x coordinate of the second dot.
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/// @param y2 the y coordinate of the second dot.
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void Canvas::DrawPointLine(int x1, int y1, int x2, int y2) {
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DrawPointLine(x1, y1, x2, y2, [](Pixel& /*pixel*/) {});
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}
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/// @brief Draw a line made of braille dots.
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/// @param x1 the x coordinate of the first dot.
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/// @param y1 the y coordinate of the first dot.
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/// @param x2 the x coordinate of the second dot.
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/// @param y2 the y coordinate of the second dot.
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/// @param color the color of the line.
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void Canvas::DrawPointLine(int x1, int y1, int x2, int y2, const Color& color) {
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DrawPointLine(x1, y1, x2, y2,
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[color](Pixel& p) { p.foreground_color = color; });
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}
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/// @brief Draw a line made of braille dots.
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/// @param x1 the x coordinate of the first dot.
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/// @param y1 the y coordinate of the first dot.o
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/// @param x2 the x coordinate of the second dot.
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/// @param y2 the y coordinate of the second dot.
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/// @param style the style of the line.
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void Canvas::DrawPointLine(int x1,
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int y1,
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int x2,
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int y2,
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const Stylizer& style) {
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const int dx = std::abs(x2 - x1);
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const int dy = std::abs(y2 - y1);
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const int sx = x1 < x2 ? 1 : -1;
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const int sy = y1 < y2 ? 1 : -1;
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const int length = std::max(dx, dy);
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if (!IsIn(x1, y1) && !IsIn(x2, y2)) {
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return;
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}
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if (dx + dx > width_ * height_) {
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return;
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}
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int error = dx - dy;
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for (int i = 0; i < length; ++i) {
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DrawPoint(x1, y1, true, style);
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if (2 * error >= -dy) {
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error -= dy;
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x1 += sx;
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}
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if (2 * error <= dx) {
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error += dx;
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y1 += sy;
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}
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}
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DrawPoint(x2, y2, true, style);
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}
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/// @brief Draw a circle made of braille dots.
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/// @param x the x coordinate of the center of the circle.
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/// @param y the y coordinate of the center of the circle.
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/// @param radius the radius of the circle.
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void Canvas::DrawPointCircle(int x, int y, int radius) {
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DrawPointCircle(x, y, radius, [](Pixel& /*pixel*/) {});
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}
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/// @brief Draw a circle made of braille dots.
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/// @param x the x coordinate of the center of the circle.
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/// @param y the y coordinate of the center of the circle.
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/// @param radius the radius of the circle.
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/// @param color the color of the circle.
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void Canvas::DrawPointCircle(int x, int y, int radius, const Color& color) {
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DrawPointCircle(x, y, radius,
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[color](Pixel& p) { p.foreground_color = color; });
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}
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/// @brief Draw a circle made of braille dots.
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/// @param x the x coordinate of the center of the circle.
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/// @param y the y coordinate of the center of the circle.
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/// @param radius the radius of the circle.
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/// @param style the style of the circle.
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void Canvas::DrawPointCircle(int x, int y, int radius, const Stylizer& style) {
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DrawPointEllipse(x, y, radius, radius, style);
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}
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/// @brief Draw a filled circle made of braille dots.
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/// @param x the x coordinate of the center of the circle.
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/// @param y the y coordinate of the center of the circle.
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/// @param radius the radius of the circle.
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void Canvas::DrawPointCircleFilled(int x, int y, int radius) {
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DrawPointCircleFilled(x, y, radius, [](Pixel& /*pixel*/) {});
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}
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/// @brief Draw a filled circle made of braille dots.
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/// @param x the x coordinate of the center of the circle.
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/// @param y the y coordinate of the center of the circle.
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/// @param radius the radius of the circle.
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/// @param color the color of the circle.
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void Canvas::DrawPointCircleFilled(int x,
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int y,
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int radius,
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const Color& color) {
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DrawPointCircleFilled(x, y, radius,
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[color](Pixel& p) { p.foreground_color = color; });
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}
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/// @brief Draw a filled circle made of braille dots.
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/// @param x the x coordinate of the center of the circle.
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/// @param y the y coordinate of the center of the circle.
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/// @param radius the radius of the circle.
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/// @param style the style of the circle.
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void Canvas::DrawPointCircleFilled(int x,
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int y,
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int radius,
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const Stylizer& style) {
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DrawPointEllipseFilled(x, y, radius, radius, style);
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}
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/// @brief Draw an ellipse made of braille dots.
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/// @param x the x coordinate of the center of the ellipse.
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/// @param y the y coordinate of the center of the ellipse.
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/// @param r1 the radius of the ellipse along the x axis.
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/// @param r2 the radius of the ellipse along the y axis.
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void Canvas::DrawPointEllipse(int x, int y, int r1, int r2) {
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DrawPointEllipse(x, y, r1, r2, [](Pixel& /*pixel*/) {});
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}
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/// @brief Draw an ellipse made of braille dots.
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/// @param x the x coordinate of the center of the ellipse.
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/// @param y the y coordinate of the center of the ellipse.
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/// @param r1 the radius of the ellipse along the x axis.
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/// @param r2 the radius of the ellipse along the y axis.
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/// @param color the color of the ellipse.
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void Canvas::DrawPointEllipse(int x,
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int y,
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int r1,
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int r2,
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const Color& color) {
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DrawPointEllipse(x, y, r1, r2,
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[color](Pixel& p) { p.foreground_color = color; });
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}
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/// @brief Draw an ellipse made of braille dots.
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/// @param x1 the x coordinate of the center of the ellipse.
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/// @param y1 the y coordinate of the center of the ellipse.
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/// @param r1 the radius of the ellipse along the x axis.
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/// @param r2 the radius of the ellipse along the y axis.
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/// @param s the style of the ellipse.
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void Canvas::DrawPointEllipse(int x1,
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int y1,
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int r1,
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int r2,
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const Stylizer& s) {
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int x = -r1;
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int y = 0;
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int e2 = r2;
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int dx = (1 + 2 * x) * e2 * e2;
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int dy = x * x;
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int err = dx + dy;
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do {
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DrawPoint(x1 - x, y1 + y, true, s);
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DrawPoint(x1 + x, y1 + y, true, s);
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DrawPoint(x1 + x, y1 - y, true, s);
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DrawPoint(x1 - x, y1 - y, true, s);
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e2 = 2 * err;
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if (e2 >= dx) {
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x++;
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err += dx += 2 * r2 * r2;
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}
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if (e2 <= dy) {
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y++;
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err += dy += 2 * r1 * r1;
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}
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} while (x <= 0);
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while (y++ < r2) {
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DrawPoint(x1, y1 + y, true, s);
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DrawPoint(x1, y1 - y, true, s);
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}
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}
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/// @brief Draw a filled ellipse made of braille dots.
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/// @param x1 the x coordinate of the center of the ellipse.
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/// @param y1 the y coordinate of the center of the ellipse.
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/// @param r1 the radius of the ellipse along the x axis.
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/// @param r2 the radius of the ellipse along the y axis.
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void Canvas::DrawPointEllipseFilled(int x1, int y1, int r1, int r2) {
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DrawPointEllipseFilled(x1, y1, r1, r2, [](Pixel& /*pixel*/) {});
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}
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/// @brief Draw a filled ellipse made of braille dots.
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/// @param x1 the x coordinate of the center of the ellipse.
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/// @param y1 the y coordinate of the center of the ellipse.
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/// @param r1 the radius of the ellipse along the x axis.
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/// @param r2 the radius of the ellipse along the y axis.
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/// @param color the color of the ellipse.
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void Canvas::DrawPointEllipseFilled(int x1,
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int y1,
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int r1,
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int r2,
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const Color& color) {
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DrawPointEllipseFilled(x1, y1, r1, r2,
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[color](Pixel& p) { p.foreground_color = color; });
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}
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/// @brief Draw a filled ellipse made of braille dots.
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/// @param x1 the x coordinate of the center of the ellipse.
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/// @param y1 the y coordinate of the center of the ellipse.
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/// @param r1 the radius of the ellipse along the x axis.
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/// @param r2 the radius of the ellipse along the y axis.
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/// @param s the style of the ellipse.
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void Canvas::DrawPointEllipseFilled(int x1,
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int y1,
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int r1,
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int r2,
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const Stylizer& s) {
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int x = -r1;
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int y = 0;
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int e2 = r2;
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int dx = (1 + 2 * x) * e2 * e2;
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int dy = x * x;
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int err = dx + dy;
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do {
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for (int xx = x1 + x; xx <= x1 - x; ++xx) {
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DrawPoint(xx, y1 + y, true, s);
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DrawPoint(xx, y1 - y, true, s);
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}
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e2 = 2 * err;
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if (e2 >= dx) {
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x++;
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err += dx += 2 * r2 * r2;
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}
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if (e2 <= dy) {
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y++;
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err += dy += 2 * r1 * r1;
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}
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} while (x <= 0);
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while (y++ < r2) {
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for (int yy = y1 - y; yy <= y1 + y; ++yy) {
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DrawPoint(x1, yy, true, s);
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}
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}
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}
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/// @brief Draw a block.
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/// @param x the x coordinate of the block.
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/// @param y the y coordinate of the block.
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/// @param value whether the block is filled or not.
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void Canvas::DrawBlock(int x, int y, bool value) {
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DrawBlock(x, y, value, [](Pixel& /*pixel*/) {});
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}
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/// @brief Draw a block.
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/// @param x the x coordinate of the block.
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/// @param y the y coordinate of the block.
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/// @param value whether the block is filled or not.
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/// @param color the color of the block.
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void Canvas::DrawBlock(int x, int y, bool value, const Color& color) {
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DrawBlock(x, y, value, [color](Pixel& p) { p.foreground_color = color; });
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}
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/// @brief Draw a block.
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/// @param x the x coordinate of the block.
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/// @param y the y coordinate of the block.
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/// @param value whether the block is filled or not.
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/// @param style the style of the block.
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void Canvas::DrawBlock(int x, int y, bool value, const Stylizer& style) {
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||
Style(x, y, style);
|
||
if (value) {
|
||
DrawBlockOn(x, y);
|
||
} else {
|
||
DrawBlockOff(x, y);
|
||
}
|
||
}
|
||
|
||
/// @brief Draw a block.
|
||
/// @param x the x coordinate of the block.
|
||
/// @param y the y coordinate of the block.
|
||
void Canvas::DrawBlockOn(int x, int y) {
|
||
if (!IsIn(x, y)) {
|
||
return;
|
||
}
|
||
y /= 2;
|
||
Cell& cell = storage_[XY{x / 2, y / 2}];
|
||
if (cell.type != CellType::kBlock) {
|
||
cell.content.character = " ";
|
||
cell.type = CellType::kBlock;
|
||
}
|
||
|
||
const uint8_t bit = (x % 2) * 2 + y % 2;
|
||
uint8_t value = g_map_block_inversed.at(cell.content.character);
|
||
value |= 1U << bit;
|
||
cell.content.character = g_map_block[value];
|
||
}
|
||
|
||
/// @brief Erase a block.
|
||
/// @param x the x coordinate of the block.
|
||
/// @param y the y coordinate of the block.
|
||
void Canvas::DrawBlockOff(int x, int y) {
|
||
if (!IsIn(x, y)) {
|
||
return;
|
||
}
|
||
Cell& cell = storage_[XY{x / 2, y / 4}];
|
||
if (cell.type != CellType::kBlock) {
|
||
cell.content.character = " ";
|
||
cell.type = CellType::kBlock;
|
||
}
|
||
y /= 2;
|
||
|
||
const uint8_t bit = (y % 2) * 2 + x % 2;
|
||
uint8_t value = g_map_block_inversed.at(cell.content.character);
|
||
value &= ~(1U << bit);
|
||
cell.content.character = g_map_block[value];
|
||
}
|
||
|
||
/// @brief Toggle a block. If it is filled, it will be erased. If it is empty,
|
||
/// it will be filled.
|
||
/// @param x the x coordinate of the block.
|
||
/// @param y the y coordinate of the block.
|
||
void Canvas::DrawBlockToggle(int x, int y) {
|
||
if (!IsIn(x, y)) {
|
||
return;
|
||
}
|
||
Cell& cell = storage_[XY{x / 2, y / 4}];
|
||
if (cell.type != CellType::kBlock) {
|
||
cell.content.character = " ";
|
||
cell.type = CellType::kBlock;
|
||
}
|
||
y /= 2;
|
||
|
||
const uint8_t bit = (y % 2) * 2 + x % 2;
|
||
uint8_t value = g_map_block_inversed.at(cell.content.character);
|
||
value ^= 1U << bit;
|
||
cell.content.character = g_map_block[value];
|
||
}
|
||
|
||
/// @brief Draw a line made of block characters.
|
||
/// @param x1 the x coordinate of the first point of the line.
|
||
/// @param y1 the y coordinate of the first point of the line.
|
||
/// @param x2 the x coordinate of the second point of the line.
|
||
/// @param y2 the y coordinate of the second point of the line.
|
||
void Canvas::DrawBlockLine(int x1, int y1, int x2, int y2) {
|
||
DrawBlockLine(x1, y1, x2, y2, [](Pixel& /*pixel*/) {});
|
||
}
|
||
|
||
/// @brief Draw a line made of block characters.
|
||
/// @param x1 the x coordinate of the first point of the line.
|
||
/// @param y1 the y coordinate of the first point of the line.
|
||
/// @param x2 the x coordinate of the second point of the line.
|
||
/// @param y2 the y coordinate of the second point of the line.
|
||
/// @param color the color of the line.
|
||
void Canvas::DrawBlockLine(int x1, int y1, int x2, int y2, const Color& color) {
|
||
DrawBlockLine(x1, y1, x2, y2,
|
||
[color](Pixel& p) { p.foreground_color = color; });
|
||
}
|
||
|
||
/// @brief Draw a line made of block characters.
|
||
/// @param x1 the x coordinate of the first point of the line.
|
||
/// @param y1 the y coordinate of the first point of the line.
|
||
/// @param x2 the x coordinate of the second point of the line.
|
||
/// @param y2 the y coordinate of the second point of the line.
|
||
/// @param style the style of the line.
|
||
void Canvas::DrawBlockLine(int x1,
|
||
int y1,
|
||
int x2,
|
||
int y2,
|
||
const Stylizer& style) {
|
||
y1 /= 2;
|
||
y2 /= 2;
|
||
|
||
const int dx = std::abs(x2 - x1);
|
||
const int dy = std::abs(y2 - y1);
|
||
const int sx = x1 < x2 ? 1 : -1;
|
||
const int sy = y1 < y2 ? 1 : -1;
|
||
const int length = std::max(dx, dy);
|
||
|
||
if (!IsIn(x1, y1) && !IsIn(x2, y2)) {
|
||
return;
|
||
}
|
||
if (dx + dx > width_ * height_) {
|
||
return;
|
||
}
|
||
|
||
int error = dx - dy;
|
||
for (int i = 0; i < length; ++i) {
|
||
DrawBlock(x1, y1 * 2, true, style);
|
||
if (2 * error >= -dy) {
|
||
error -= dy;
|
||
x1 += sx;
|
||
}
|
||
if (2 * error <= dx) {
|
||
error += dx;
|
||
y1 += sy;
|
||
}
|
||
}
|
||
DrawBlock(x2, y2 * 2, true, style);
|
||
}
|
||
|
||
/// @brief Draw a circle made of block characters.
|
||
/// @param x the x coordinate of the center of the circle.
|
||
/// @param y the y coordinate of the center of the circle.
|
||
/// @param radius the radius of the circle.
|
||
void Canvas::DrawBlockCircle(int x, int y, int radius) {
|
||
DrawBlockCircle(x, y, radius, nostyle);
|
||
}
|
||
|
||
/// @brief Draw a circle made of block characters.
|
||
/// @param x the x coordinate of the center of the circle.
|
||
/// @param y the y coordinate of the center of the circle.
|
||
/// @param radius the radius of the circle.
|
||
/// @param color the color of the circle.
|
||
void Canvas::DrawBlockCircle(int x, int y, int radius, const Color& color) {
|
||
DrawBlockCircle(x, y, radius,
|
||
[color](Pixel& p) { p.foreground_color = color; });
|
||
}
|
||
|
||
/// @brief Draw a circle made of block characters.
|
||
/// @param x the x coordinate of the center of the circle.
|
||
/// @param y the y coordinate of the center of the circle.
|
||
/// @param radius the radius of the circle.
|
||
/// @param style the style of the circle.
|
||
void Canvas::DrawBlockCircle(int x, int y, int radius, const Stylizer& style) {
|
||
DrawBlockEllipse(x, y, radius, radius, style);
|
||
}
|
||
|
||
/// @brief Draw a filled circle made of block characters.
|
||
/// @param x the x coordinate of the center of the circle.
|
||
/// @param y the y coordinate of the center of the circle.
|
||
/// @param radius the radius of the circle.
|
||
void Canvas::DrawBlockCircleFilled(int x, int y, int radius) {
|
||
DrawBlockCircleFilled(x, y, radius, nostyle);
|
||
}
|
||
|
||
/// @brief Draw a filled circle made of block characters.
|
||
/// @param x the x coordinate of the center of the circle.
|
||
/// @param y the y coordinate of the center of the circle.
|
||
/// @param radius the radius of the circle.
|
||
/// @param color the color of the circle.
|
||
void Canvas::DrawBlockCircleFilled(int x,
|
||
int y,
|
||
int radius,
|
||
const Color& color) {
|
||
DrawBlockCircleFilled(x, y, radius,
|
||
[color](Pixel& p) { p.foreground_color = color; });
|
||
}
|
||
|
||
/// @brief Draw a filled circle made of block characters.
|
||
/// @param x the x coordinate of the center of the circle.
|
||
/// @param y the y coordinate of the center of the circle.
|
||
/// @param radius the radius of the circle.
|
||
/// @param s the style of the circle.
|
||
void Canvas::DrawBlockCircleFilled(int x,
|
||
int y,
|
||
int radius,
|
||
const Stylizer& s) {
|
||
DrawBlockEllipseFilled(x, y, radius, radius, s);
|
||
}
|
||
|
||
/// @brief Draw an ellipse made of block characters.
|
||
/// @param x the x coordinate of the center of the ellipse.
|
||
/// @param y the y coordinate of the center of the ellipse.
|
||
/// @param r1 the radius of the ellipse along the x axis.
|
||
/// @param r2 the radius of the ellipse along the y axis.
|
||
void Canvas::DrawBlockEllipse(int x, int y, int r1, int r2) {
|
||
DrawBlockEllipse(x, y, r1, r2, nostyle);
|
||
}
|
||
|
||
/// @brief Draw an ellipse made of block characters.
|
||
/// @param x the x coordinate of the center of the ellipse.
|
||
/// @param y the y coordinate of the center of the ellipse.
|
||
/// @param r1 the radius of the ellipse along the x axis.
|
||
/// @param r2 the radius of the ellipse along the y axis.
|
||
/// @param color the color of the ellipse.
|
||
void Canvas::DrawBlockEllipse(int x,
|
||
int y,
|
||
int r1,
|
||
int r2,
|
||
const Color& color) {
|
||
DrawBlockEllipse(x, y, r1, r2,
|
||
[color](Pixel& p) { p.foreground_color = color; });
|
||
}
|
||
|
||
/// @brief Draw an ellipse made of block characters.
|
||
/// @param x1 the x coordinate of the center of the ellipse.
|
||
/// @param y1 the y coordinate of the center of the ellipse.
|
||
/// @param r1 the radius of the ellipse along the x axis.
|
||
/// @param r2 the radius of the ellipse along the y axis.
|
||
/// @param s the style of the ellipse.
|
||
void Canvas::DrawBlockEllipse(int x1,
|
||
int y1,
|
||
int r1,
|
||
int r2,
|
||
const Stylizer& s) {
|
||
y1 /= 2;
|
||
r2 /= 2;
|
||
int x = -r1;
|
||
int y = 0;
|
||
int e2 = r2;
|
||
int dx = (1 + 2 * x) * e2 * e2;
|
||
int dy = x * x;
|
||
int err = dx + dy;
|
||
|
||
do {
|
||
DrawBlock(x1 - x, 2 * (y1 + y), true, s);
|
||
DrawBlock(x1 + x, 2 * (y1 + y), true, s);
|
||
DrawBlock(x1 + x, 2 * (y1 - y), true, s);
|
||
DrawBlock(x1 - x, 2 * (y1 - y), true, s);
|
||
e2 = 2 * err;
|
||
if (e2 >= dx) {
|
||
x++;
|
||
err += dx += 2 * r2 * r2;
|
||
}
|
||
if (e2 <= dy) {
|
||
y++;
|
||
err += dy += 2 * r1 * r1;
|
||
}
|
||
} while (x <= 0);
|
||
|
||
while (y++ < r2) {
|
||
DrawBlock(x1, 2 * (y1 + y), true, s);
|
||
DrawBlock(x1, 2 * (y1 - y), true, s);
|
||
}
|
||
}
|
||
|
||
/// @brief Draw a filled ellipse made of block characters.
|
||
/// @param x the x coordinate of the center of the ellipse.
|
||
/// @param y the y coordinate of the center of the ellipse.
|
||
/// @param r1 the radius of the ellipse along the x axis.
|
||
/// @param r2 the radius of the ellipse along the y axis.
|
||
void Canvas::DrawBlockEllipseFilled(int x, int y, int r1, int r2) {
|
||
DrawBlockEllipseFilled(x, y, r1, r2, nostyle);
|
||
}
|
||
|
||
/// @brief Draw a filled ellipse made of block characters.
|
||
/// @param x the x coordinate of the center of the ellipse.
|
||
/// @param y the y coordinate of the center of the ellipse.
|
||
/// @param r1 the radius of the ellipse along the x axis.
|
||
/// @param r2 the radius of the ellipse along the y axis.
|
||
/// @param color the color of the ellipse.
|
||
void Canvas::DrawBlockEllipseFilled(int x,
|
||
int y,
|
||
int r1,
|
||
int r2,
|
||
const Color& color) {
|
||
DrawBlockEllipseFilled(x, y, r1, r2,
|
||
[color](Pixel& p) { p.foreground_color = color; });
|
||
}
|
||
|
||
/// @brief Draw a filled ellipse made of block characters.
|
||
/// @param x1 the x coordinate of the center of the ellipse.
|
||
/// @param y1 the y coordinate of the center of the ellipse.
|
||
/// @param r1 the radius of the ellipse along the x axis.
|
||
/// @param r2 the radius of the ellipse along the y axis.
|
||
/// @param s the style of the ellipse.
|
||
void Canvas::DrawBlockEllipseFilled(int x1,
|
||
int y1,
|
||
int r1,
|
||
int r2,
|
||
const Stylizer& s) {
|
||
y1 /= 2;
|
||
r2 /= 2;
|
||
int x = -r1;
|
||
int y = 0;
|
||
int e2 = r2;
|
||
int dx = (1 + 2 * x) * e2 * e2;
|
||
int dy = x * x;
|
||
int err = dx + dy;
|
||
|
||
do {
|
||
for (int xx = x1 + x; xx <= x1 - x; ++xx) {
|
||
DrawBlock(xx, 2 * (y1 + y), true, s);
|
||
DrawBlock(xx, 2 * (y1 - y), true, s);
|
||
}
|
||
e2 = 2 * err;
|
||
if (e2 >= dx) {
|
||
x++;
|
||
err += dx += 2 * r2 * r2;
|
||
}
|
||
if (e2 <= dy) {
|
||
y++;
|
||
err += dy += 2 * r1 * r1;
|
||
}
|
||
} while (x <= 0);
|
||
|
||
while (y++ < r2) {
|
||
for (int yy = y1 + y; yy <= y1 - y; ++yy) {
|
||
DrawBlock(x1, 2 * yy, true, s);
|
||
}
|
||
}
|
||
}
|
||
|
||
/// @brief Draw a piece of text.
|
||
/// @param x the x coordinate of the text.
|
||
/// @param y the y coordinate of the text.
|
||
/// @param value the text to draw.
|
||
void Canvas::DrawText(int x, int y, const std::string& value) {
|
||
DrawText(x, y, value, nostyle);
|
||
}
|
||
|
||
/// @brief Draw a piece of text.
|
||
/// @param x the x coordinate of the text.
|
||
/// @param y the y coordinate of the text.
|
||
/// @param value the text to draw.
|
||
/// @param color the color of the text.
|
||
void Canvas::DrawText(int x,
|
||
int y,
|
||
const std::string& value,
|
||
const Color& color) {
|
||
DrawText(x, y, value, [color](Pixel& p) { p.foreground_color = color; });
|
||
}
|
||
|
||
/// @brief Draw a piece of text.
|
||
/// @param x the x coordinate of the text.
|
||
/// @param y the y coordinate of the text.
|
||
/// @param value the text to draw.
|
||
/// @param style the style of the text.
|
||
void Canvas::DrawText(int x,
|
||
int y,
|
||
const std::string& value,
|
||
const Stylizer& style) {
|
||
for (const auto& it : Utf8ToGlyphs(value)) {
|
||
if (!IsIn(x, y)) {
|
||
x += 2;
|
||
continue;
|
||
}
|
||
Cell& cell = storage_[XY{x / 2, y / 4}];
|
||
cell.type = CellType::kText;
|
||
cell.content.character = it;
|
||
style(cell.content);
|
||
x += 2;
|
||
}
|
||
}
|
||
|
||
/// @brief Modify a pixel at a given location.
|
||
/// @param style a function that modifies the pixel.
|
||
void Canvas::Style(int x, int y, const Stylizer& style) {
|
||
if (IsIn(x, y)) {
|
||
style(storage_[XY{x / 2, y / 4}].content);
|
||
}
|
||
}
|
||
|
||
namespace {
|
||
|
||
class CanvasNodeBase : public Node {
|
||
public:
|
||
CanvasNodeBase() = default;
|
||
|
||
void Render(Screen& screen) override {
|
||
const Canvas& c = canvas();
|
||
const int y_max = std::min(c.height() / 4, box_.y_max - box_.y_min + 1);
|
||
const int x_max = std::min(c.width() / 2, box_.x_max - box_.x_min + 1);
|
||
for (int y = 0; y < y_max; ++y) {
|
||
for (int x = 0; x < x_max; ++x) {
|
||
screen.PixelAt(box_.x_min + x, box_.y_min + y) = c.GetPixel(x, y);
|
||
}
|
||
}
|
||
}
|
||
|
||
virtual const Canvas& canvas() = 0;
|
||
};
|
||
|
||
} // namespace
|
||
|
||
/// @brief Produce an element from a Canvas, or a reference to a Canvas.
|
||
// NOLINTNEXTLINE
|
||
Element canvas(ConstRef<Canvas> canvas) {
|
||
class Impl : public CanvasNodeBase {
|
||
public:
|
||
explicit Impl(ConstRef<Canvas> canvas) : canvas_(canvas) {
|
||
requirement_.min_x = (canvas_->width() + 1) / 2;
|
||
requirement_.min_y = (canvas_->height() + 3) / 4;
|
||
}
|
||
const Canvas& canvas() final { return *canvas_; }
|
||
ConstRef<Canvas> canvas_;
|
||
};
|
||
return std::make_shared<Impl>(canvas);
|
||
}
|
||
|
||
/// @brief Produce an element drawing a canvas of requested size.
|
||
/// @param width the width of the canvas.
|
||
/// @param height the height of the canvas.
|
||
/// @param fn a function drawing the canvas.
|
||
Element canvas(int width, int height, std::function<void(Canvas&)> fn) {
|
||
class Impl : public CanvasNodeBase {
|
||
public:
|
||
Impl(int width, int height, std::function<void(Canvas&)> fn)
|
||
: width_(width), height_(height), fn_(std::move(fn)) {}
|
||
|
||
void ComputeRequirement() final {
|
||
requirement_.min_x = (width_ + 1) / 2;
|
||
requirement_.min_y = (height_ + 3) / 4;
|
||
}
|
||
|
||
void Render(Screen& screen) final {
|
||
const int width = (box_.x_max - box_.x_min + 1) * 2;
|
||
const int height = (box_.y_max - box_.y_min + 1) * 4;
|
||
canvas_ = Canvas(width, height);
|
||
fn_(canvas_);
|
||
CanvasNodeBase::Render(screen);
|
||
}
|
||
|
||
const Canvas& canvas() final { return canvas_; }
|
||
Canvas canvas_;
|
||
int width_;
|
||
int height_;
|
||
std::function<void(Canvas&)> fn_;
|
||
};
|
||
return std::make_shared<Impl>(width, height, std::move(fn));
|
||
}
|
||
|
||
/// @brief Produce an element drawing a canvas.
|
||
/// @param fn a function drawing the canvas.
|
||
Element canvas(std::function<void(Canvas&)> fn) {
|
||
const int default_dim = 12;
|
||
return canvas(default_dim, default_dim, std::move(fn));
|
||
}
|
||
|
||
} // namespace ftxui
|
||
|
||
// Copyright 2021 Arthur Sonzogni. All rights reserved.
|
||
// Use of this source code is governed by the MIT license that can be found in
|
||
// the LICENSE file.
|