FTXUI/src/ftxui/component/checkbox.cpp
Ayaan b0e087ecef
Merge dom and component focus (#978)
Instead of two levels of focus with `focus` and `selected`, use a recursive
level. The components set the one "active" and hbox/vbox/dbox 

Co-authored-by: ArthurSonzogni <sonzogniarthur@gmail.com>
2025-03-19 15:33:05 +01:00

142 lines
3.6 KiB
C++

// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <functional> // for function
#include <utility> // for move
#include "ftxui/component/component.hpp" // for Make, Checkbox
#include "ftxui/component/component_base.hpp" // for Component, ComponentBase
#include "ftxui/component/component_options.hpp" // for CheckboxOption, EntryState
#include "ftxui/component/event.hpp" // for Event, Event::Return
#include "ftxui/component/mouse.hpp" // for Mouse, Mouse::Left, Mouse::Pressed
#include "ftxui/dom/elements.hpp" // for operator|, Element, reflect, focus, nothing, select
#include "ftxui/screen/box.hpp" // for Box
#include "ftxui/util/ref.hpp" // for Ref, ConstStringRef
namespace ftxui {
namespace {
class CheckboxBase : public ComponentBase, public CheckboxOption {
public:
explicit CheckboxBase(CheckboxOption option)
: CheckboxOption(std::move(option)) {}
private:
// Component implementation.
Element OnRender() override {
const bool is_focused = Focused();
const bool is_active = Active();
auto entry_state = EntryState{
*label, *checked, is_active, is_focused || hovered_, -1,
};
auto element = (transform ? transform : CheckboxOption::Simple().transform)(
entry_state);
element |= focus;
element |= reflect(box_);
return element;
}
bool OnEvent(Event event) override {
if (!CaptureMouse(event)) {
return false;
}
if (event.is_mouse()) {
return OnMouseEvent(event);
}
hovered_ = false;
if (event == Event::Character(' ') || event == Event::Return) {
*checked = !*checked;
on_change();
TakeFocus();
return true;
}
return false;
}
bool OnMouseEvent(Event event) {
hovered_ = box_.Contain(event.mouse().x, event.mouse().y);
if (!CaptureMouse(event)) {
return false;
}
if (!hovered_) {
return false;
}
if (event.mouse().button == Mouse::Left &&
event.mouse().motion == Mouse::Pressed) {
*checked = !*checked;
on_change();
return true;
}
return false;
}
bool Focusable() const final { return true; }
bool hovered_ = false;
Box box_;
};
} // namespace
/// @brief Draw checkable element.
/// @param option Additional optional parameters.
/// @ingroup component
/// @see CheckboxBase
///
/// ### Example
///
/// ```cpp
/// auto screen = ScreenInteractive::FitComponent();
/// CheckboxOption option;
/// option.label = "Make a sandwidth";
/// option.checked = false;
/// Component checkbox = Checkbox(option);
/// screen.Loop(checkbox)
/// ```
///
/// ### Output
///
/// ```bash
/// ☐ Make a sandwitch
/// ```
// NOLINTNEXTLINE
Component Checkbox(CheckboxOption option) {
return Make<CheckboxBase>(std::move(option));
}
/// @brief Draw checkable element.
/// @param label The label of the checkbox.
/// @param checked Whether the checkbox is checked or not.
/// @param option Additional optional parameters.
/// @ingroup component
/// @see CheckboxBase
///
/// ### Example
///
/// ```cpp
/// auto screen = ScreenInteractive::FitComponent();
/// std::string label = "Make a sandwidth";
/// bool checked = false;
/// Component checkbox = Checkbox(&label, &checked);
/// screen.Loop(checkbox)
/// ```
///
/// ### Output
///
/// ```bash
/// ☐ Make a sandwitch
/// ```
// NOLINTNEXTLINE
Component Checkbox(ConstStringRef label, bool* checked, CheckboxOption option) {
option.label = std::move(label);
option.checked = checked;
return Make<CheckboxBase>(std::move(option));
}
} // namespace ftxui