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Instead of two levels of focus with `focus` and `selected`, use a recursive level. The components set the one "active" and hbox/vbox/dbox Co-authored-by: ArthurSonzogni <sonzogniarthur@gmail.com>
142 lines
3.6 KiB
C++
142 lines
3.6 KiB
C++
// Copyright 2020 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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#include <functional> // for function
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#include <utility> // for move
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#include "ftxui/component/component.hpp" // for Make, Checkbox
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#include "ftxui/component/component_base.hpp" // for Component, ComponentBase
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#include "ftxui/component/component_options.hpp" // for CheckboxOption, EntryState
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#include "ftxui/component/event.hpp" // for Event, Event::Return
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#include "ftxui/component/mouse.hpp" // for Mouse, Mouse::Left, Mouse::Pressed
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#include "ftxui/dom/elements.hpp" // for operator|, Element, reflect, focus, nothing, select
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#include "ftxui/screen/box.hpp" // for Box
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#include "ftxui/util/ref.hpp" // for Ref, ConstStringRef
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namespace ftxui {
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namespace {
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class CheckboxBase : public ComponentBase, public CheckboxOption {
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public:
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explicit CheckboxBase(CheckboxOption option)
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: CheckboxOption(std::move(option)) {}
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private:
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// Component implementation.
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Element OnRender() override {
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const bool is_focused = Focused();
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const bool is_active = Active();
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auto entry_state = EntryState{
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*label, *checked, is_active, is_focused || hovered_, -1,
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};
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auto element = (transform ? transform : CheckboxOption::Simple().transform)(
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entry_state);
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element |= focus;
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element |= reflect(box_);
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return element;
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}
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bool OnEvent(Event event) override {
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if (!CaptureMouse(event)) {
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return false;
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}
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if (event.is_mouse()) {
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return OnMouseEvent(event);
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}
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hovered_ = false;
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if (event == Event::Character(' ') || event == Event::Return) {
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*checked = !*checked;
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on_change();
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TakeFocus();
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return true;
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}
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return false;
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}
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bool OnMouseEvent(Event event) {
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hovered_ = box_.Contain(event.mouse().x, event.mouse().y);
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if (!CaptureMouse(event)) {
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return false;
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}
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if (!hovered_) {
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return false;
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}
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if (event.mouse().button == Mouse::Left &&
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event.mouse().motion == Mouse::Pressed) {
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*checked = !*checked;
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on_change();
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return true;
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}
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return false;
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}
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bool Focusable() const final { return true; }
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bool hovered_ = false;
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Box box_;
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};
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} // namespace
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/// @brief Draw checkable element.
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/// @param option Additional optional parameters.
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/// @ingroup component
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/// @see CheckboxBase
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///
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/// ### Example
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///
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/// ```cpp
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/// auto screen = ScreenInteractive::FitComponent();
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/// CheckboxOption option;
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/// option.label = "Make a sandwidth";
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/// option.checked = false;
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/// Component checkbox = Checkbox(option);
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/// screen.Loop(checkbox)
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/// ```
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///
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/// ### Output
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///
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/// ```bash
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/// ☐ Make a sandwitch
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/// ```
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// NOLINTNEXTLINE
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Component Checkbox(CheckboxOption option) {
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return Make<CheckboxBase>(std::move(option));
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}
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/// @brief Draw checkable element.
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/// @param label The label of the checkbox.
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/// @param checked Whether the checkbox is checked or not.
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/// @param option Additional optional parameters.
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/// @ingroup component
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/// @see CheckboxBase
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///
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/// ### Example
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///
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/// ```cpp
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/// auto screen = ScreenInteractive::FitComponent();
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/// std::string label = "Make a sandwidth";
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/// bool checked = false;
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/// Component checkbox = Checkbox(&label, &checked);
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/// screen.Loop(checkbox)
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/// ```
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///
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/// ### Output
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///
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/// ```bash
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/// ☐ Make a sandwitch
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/// ```
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// NOLINTNEXTLINE
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Component Checkbox(ConstStringRef label, bool* checked, CheckboxOption option) {
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option.label = std::move(label);
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option.checked = checked;
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return Make<CheckboxBase>(std::move(option));
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}
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} // namespace ftxui
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