FTXUI/include/ftxui/component/event.hpp
ArthurSonzogni 09a1b16613 Add a Producer/Consumer system.
It allow you to create the two end of a pipe: A producer and consumer.
The producer can be moved into another thread.
Several producer can be created if necessary.

This will ease merging:
https://github.com/ArthurSonzogni/FTXUI/pull/11
2020-03-24 23:42:17 +01:00

61 lines
1.5 KiB
C++

#ifndef FTXUI_COMPONENT_EVENT_HPP
#define FTXUI_COMPONENT_EVENT_HPP
#include <array>
#include <functional>
#include <string>
#include <vector>
#include <ftxui/component/producer_consumer.hpp>
namespace ftxui {
// Documentation:
// https://invisible-island.net/xterm/ctlseqs/ctlseqs.html
//
struct Event {
public:
// --- Constructor section ---------------------------------------------------
static Event Character(char);
static Event Character(wchar_t);
static Event Character(const std::string&);
static Event Special(const std::string&);
static void Convert(Consumer<char>& in, Producer<Event>& out, char c);
// --- Arrow ---
static Event ArrowLeft;
static Event ArrowRight;
static Event ArrowUp;
static Event ArrowDown;
// --- Other ---
static Event Backspace;
static Event Delete;
static Event Return;
static Event Escape;
static Event Tab;
static Event TabReverse;
static Event F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12;
// --- Custom ---
static Event Custom;
//--- Method section ---------------------------------------------------------
bool is_character() { return is_character_; }
wchar_t character() { return character_; }
const std::string& input() { return input_; }
bool operator==(const Event& other) { return input_ == other.input_; }
//--- State section ----------------------------------------------------------
private:
std::string input_;
bool is_character_ = false;
wchar_t character_ = U'?';
};
} // namespace ftxui
#endif /* end of include guard: FTXUI_COMPONENT_EVENT_HPP */