FTXUI/src/ftxui/dom/inverted.cpp
Arthur Sonzogni 8ba3698437
Gauge direction (#326)
Add `gauge` with all the different directions.

Co-authored-by: Aleksandar Brakmic <13668697+brakmic-aleksandar@users.noreply.github.com>
2022-02-06 19:17:21 +01:00

38 lines
1.1 KiB
C++

#include <memory> // for make_shared
#include <utility> // for move
#include "ftxui/dom/elements.hpp" // for Element, inverted
#include "ftxui/dom/node.hpp" // for Node
#include "ftxui/dom/node_decorator.hpp" // for NodeDecorator
#include "ftxui/screen/box.hpp" // for Box
#include "ftxui/screen/screen.hpp" // for Pixel, Screen
namespace ftxui {
class Inverted : public NodeDecorator {
public:
using NodeDecorator::NodeDecorator;
void Render(Screen& screen) override {
Node::Render(screen);
for (int y = box_.y_min; y <= box_.y_max; ++y) {
for (int x = box_.x_min; x <= box_.x_max; ++x) {
screen.PixelAt(x, y).inverted ^= true;
}
}
}
};
/// @brief Add a filter that will invert the foreground and the background
/// colors.
/// @ingroup dom
Element inverted(Element child) {
return std::make_shared<Inverted>(std::move(child));
}
} // namespace ftxui
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.