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FTXUI/include/ftxui/screen/string.hpp
Miko 9f4b2bcf96
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Add string view overloads (#1154)
This is better ergonomic, as `std::string_view` is lightweight and accept more conversion than `const std::string&`.

Co-authored-by: ArthurSonzogni <sonzogniarthur@gmail.com>
2025-12-13 20:22:11 +01:00

37 lines
1.1 KiB
C++

// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#ifndef FTXUI_SCREEN_STRING_HPP
#define FTXUI_SCREEN_STRING_HPP
#include <string> // for string, wstring, to_string
#include <string_view> // for string_view
#include <vector> // for vector
namespace ftxui {
std::string to_string(std::wstring_view s);
std::wstring to_wstring(std::string_view s);
template <typename T>
std::wstring to_wstring(T s) {
return to_wstring(std::string_view(std::to_string(s)));
}
template <>
inline std::wstring to_wstring(const char* s) {
return to_wstring(std::string_view(s));
}
int string_width(std::string_view);
// Split the string into a its glyphs. An empty one is inserted ater fullwidth
// ones.
std::vector<std::string> Utf8ToGlyphs(std::string_view input);
// Map every cells drawn by |input| to their corresponding Glyphs. Half-size
// Glyphs takes one cell, full-size Glyphs take two cells.
std::vector<int> CellToGlyphIndex(std::string_view input);
} // namespace ftxui
#endif /* end of include guard: FTXUI_SCREEN_STRING_HPP */