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Follow-up to #1015. This pull request replaces the full modules that represent headers, with partitions, to emphasise the belonging of the header to the module. This should hopefully provide a speedup to compilation, and confuse users less by aggregating the usable modules into a smaller set.
66 lines
2.3 KiB
C++
66 lines
2.3 KiB
C++
/// @module ftxui.component:Animation
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/// @brief C++20 module interface for the Animation namespace of the Component module.
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///
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module;
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#include <ftxui/component/animation.hpp>
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export module ftxui.component:Animation;
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/**
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* @namespace ftxui::animation
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* @brief The FTXUI ftxui::animation:: namespace
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*/
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export namespace ftxui::animation {
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using ftxui::animation::RequestAnimationFrame;
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using ftxui::animation::Clock;
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using ftxui::animation::TimePoint;
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using ftxui::animation::Duration;
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using ftxui::animation::Params;
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/**
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* @namespace easing
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* @brief The FTXUI ftxui::animation::easing:: namespace
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*/
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namespace easing {
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using ftxui::animation::easing::Function;
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using ftxui::animation::easing::Linear;
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using ftxui::animation::easing::QuadraticIn;
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using ftxui::animation::easing::QuadraticOut;
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using ftxui::animation::easing::QuadraticInOut;
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using ftxui::animation::easing::CubicIn;
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using ftxui::animation::easing::CubicOut;
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using ftxui::animation::easing::CubicInOut;
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using ftxui::animation::easing::QuarticIn;
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using ftxui::animation::easing::QuarticOut;
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using ftxui::animation::easing::QuarticInOut;
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using ftxui::animation::easing::QuinticIn;
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using ftxui::animation::easing::QuinticOut;
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using ftxui::animation::easing::QuinticInOut;
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using ftxui::animation::easing::SineIn;
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using ftxui::animation::easing::SineOut;
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using ftxui::animation::easing::SineInOut;
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using ftxui::animation::easing::CircularIn;
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using ftxui::animation::easing::CircularOut;
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using ftxui::animation::easing::CircularInOut;
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using ftxui::animation::easing::ExponentialIn;
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using ftxui::animation::easing::ExponentialOut;
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using ftxui::animation::easing::ExponentialInOut;
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using ftxui::animation::easing::ElasticIn;
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using ftxui::animation::easing::ElasticOut;
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using ftxui::animation::easing::ElasticInOut;
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using ftxui::animation::easing::BackIn;
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using ftxui::animation::easing::BackOut;
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using ftxui::animation::easing::BackInOut;
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using ftxui::animation::easing::BounceIn;
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using ftxui::animation::easing::BounceOut;
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using ftxui::animation::easing::BounceInOut;
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}
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using ftxui::animation::Animator;
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}
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