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FTXUI/src/ftxui/dom/clear_under.cpp
Arthur Sonzogni 3367c3a005
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docs: fix typos and grammar (#1055)
2025-06-04 19:40:43 +02:00

43 lines
1.2 KiB
C++

// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <memory> // for make_shared
#include <utility> // for move
#include "ftxui/dom/elements.hpp" // for Element, clear_under
#include "ftxui/dom/node.hpp" // for Node
#include "ftxui/dom/node_decorator.hpp" // for NodeDecorator
#include "ftxui/screen/box.hpp" // for Box
#include "ftxui/screen/screen.hpp" // for Pixel, Screen
namespace ftxui {
namespace {
using ftxui::Screen;
class ClearUnder : public NodeDecorator {
public:
using NodeDecorator::NodeDecorator;
void Render(Screen& screen) override {
for (int y = box_.y_min; y <= box_.y_max; ++y) {
for (int x = box_.x_min; x <= box_.x_max; ++x) {
screen.PixelAt(x, y) = Pixel();
screen.PixelAt(x, y).character = " "; // Consider the pixel written.
}
}
Node::Render(screen);
}
};
} // namespace
/// @brief Before drawing |child|, clear the pixels below. This is useful in
/// combination with dbox.
/// @see ftxui::dbox
/// @ingroup dom
Element clear_under(Element element) {
return std::make_shared<ClearUnder>(std::move(element));
}
} // namespace ftxui