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fix: https://github.com/ArthurSonzogni/FTXUI/issues/296#issue-1092343846 When the list in Radiobox/Menu/Toggle is resized, clamp the |selected_| values so that it stays within bounds. Clamping is executed in Render() and in OnEvent() Co-authored-by: ArthurSonzogni <sonzogniarthur@gmail.com>
216 lines
6.7 KiB
C++
216 lines
6.7 KiB
C++
#include <algorithm> // for clamp, max
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#include <functional> // for function
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#include <memory> // for shared_ptr, allocator_traits<>::value_type
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#include <string> // for string
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#include <utility> // for move
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#include <vector> // for vector
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#include "ftxui/component/captured_mouse.hpp" // for CapturedMouse
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#include "ftxui/component/component.hpp" // for Make, Radiobox
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#include "ftxui/component/component_base.hpp" // for ComponentBase
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#include "ftxui/component/component_options.hpp" // for RadioboxOption
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#include "ftxui/component/event.hpp" // for Event, Event::ArrowDown, Event::ArrowUp, Event::End, Event::Home, Event::PageDown, Event::PageUp, Event::Return, Event::Tab, Event::TabReverse
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#include "ftxui/component/mouse.hpp" // for Mouse, Mouse::WheelDown, Mouse::WheelUp, Mouse::Left, Mouse::Released
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#include "ftxui/component/screen_interactive.hpp" // for Component
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#include "ftxui/dom/elements.hpp" // for operator|, reflect, text, Element, hbox, vbox, Elements, focus, nothing, select
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#include "ftxui/screen/box.hpp" // for Box
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#include "ftxui/util/ref.hpp" // for Ref, ConstStringListRef
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namespace ftxui {
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namespace {
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/// @brief A list of selectable element. One and only one can be selected at
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/// the same time.
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/// @ingroup component
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class RadioboxBase : public ComponentBase {
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public:
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RadioboxBase(ConstStringListRef entries,
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int* selected,
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Ref<RadioboxOption> option)
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: entries_(entries), selected_(selected), option_(std::move(option)) {
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#if defined(FTXUI_MICROSOFT_TERMINAL_FALLBACK)
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// Microsoft terminal do not use fonts able to render properly the default
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// radiobox glyph.
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if (option_->style_checked == "◉ ")
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option_->style_checked = "(*)";
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if (option_->style_unchecked == "○ ")
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option_->style_unchecked = "( )";
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#endif
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hovered_ = *selected_;
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}
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private:
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Element Render() override {
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Clamp();
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Elements elements;
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bool is_menu_focused = Focused();
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for (int i = 0; i < size(); ++i) {
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bool is_focused = (focused_entry() == i) && is_menu_focused;
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bool is_selected = (hovered_ == i);
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auto style = is_selected ? (is_focused ? option_->style_selected_focused
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: option_->style_selected)
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: (is_focused ? option_->style_focused
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: option_->style_normal);
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auto focus_management = !is_selected ? nothing
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: is_menu_focused ? focus
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: select;
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const std::string& symbol =
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*selected_ == i ? option_->style_checked : option_->style_unchecked;
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elements.push_back(hbox(text(symbol), text(entries_[i]) | style) |
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focus_management | reflect(boxes_[i]));
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}
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return vbox(std::move(elements)) | reflect(box_);
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}
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bool OnEvent(Event event) override {
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Clamp();
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if (!CaptureMouse(event))
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return false;
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if (event.is_mouse())
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return OnMouseEvent(event);
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if (Focused()) {
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int old_hovered = hovered_;
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if (event == Event::ArrowUp || event == Event::Character('k'))
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(hovered_)--;
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if (event == Event::ArrowDown || event == Event::Character('j'))
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(hovered_)++;
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if (event == Event::PageUp)
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(hovered_) -= box_.y_max - box_.y_min;
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if (event == Event::PageDown)
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(hovered_) += box_.y_max - box_.y_min;
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if (event == Event::Home)
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(hovered_) = 0;
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if (event == Event::End)
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(hovered_) = size() - 1;
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if (event == Event::Tab && size())
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hovered_ = (hovered_ + 1) % size();
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if (event == Event::TabReverse && size())
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hovered_ = (hovered_ + size() - 1) % size();
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hovered_ = std::clamp(hovered_, 0, size() - 1);
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if (hovered_ != old_hovered) {
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focused_entry() = hovered_;
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option_->on_change();
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return true;
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}
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}
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if (event == Event::Character(' ') || event == Event::Return) {
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*selected_ = hovered_;
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//*selected_ = focused_entry();
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option_->on_change();
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}
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return false;
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}
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bool OnMouseEvent(Event event) {
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if (event.mouse().button == Mouse::WheelDown ||
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event.mouse().button == Mouse::WheelUp) {
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return OnMouseWheel(event);
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}
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for (int i = 0; i < size(); ++i) {
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if (!boxes_[i].Contain(event.mouse().x, event.mouse().y))
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continue;
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TakeFocus();
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focused_entry() = i;
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if (event.mouse().button == Mouse::Left &&
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event.mouse().motion == Mouse::Released) {
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if (*selected_ != i) {
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*selected_ = i;
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option_->on_change();
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}
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return true;
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}
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}
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return false;
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}
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bool OnMouseWheel(Event event) {
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if (!box_.Contain(event.mouse().x, event.mouse().y))
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return false;
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int old_hovered = hovered_;
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if (event.mouse().button == Mouse::WheelUp)
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(hovered_)--;
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if (event.mouse().button == Mouse::WheelDown)
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(hovered_)++;
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hovered_ = std::clamp(hovered_, 0, size() - 1);
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if (hovered_ != old_hovered)
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option_->on_change();
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return true;
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}
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void Clamp() {
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boxes_.resize(size());
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*selected_ = std::clamp(*selected_, 0, size() - 1);
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focused_entry() = std::clamp(focused_entry(), 0, size() - 1);
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hovered_ = std::clamp(hovered_, 0, size() - 1);
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}
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bool Focusable() const final { return entries_.size(); }
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int& focused_entry() { return option_->focused_entry(); }
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int size() const { return entries_.size(); }
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ConstStringListRef entries_;
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int* selected_;
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int hovered_;
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std::vector<Box> boxes_;
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Box box_;
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Ref<RadioboxOption> option_;
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};
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} // namespace
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/// @brief A list of element, where only one can be selected.
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/// @param entries The list of entries in the list.
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/// @param selected The index of the currently selected element.
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/// @param option Additional optional parameters.
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/// @ingroup component
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/// @see RadioboxBase
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///
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/// ### Example
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///
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/// ```cpp
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/// auto screen = ScreenInteractive::TerminalOutput();
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/// std::vector<std::string> entries = {
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/// "entry 1",
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/// "entry 2",
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/// "entry 3",
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/// };
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/// int selected = 0;
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/// auto menu = Radiobox(&entries, &selected);
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/// screen.Loop(menu);
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/// ```
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///
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/// ### Output
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///
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/// ```bash
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/// ◉ entry 1
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/// ○ entry 2
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/// ○ entry 3
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/// ```
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Component Radiobox(ConstStringListRef entries,
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int* selected,
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Ref<RadioboxOption> option) {
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return Make<RadioboxBase>(entries, selected, std::move(option));
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}
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} // namespace ftxui
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// Copyright 2020 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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