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In the past, FTXUI switched from std::string to std::wstring to support fullwidth characters. The reasons was that fullwidth characters can be stored inside a single wchar_t. Then FTXUI added support for combining characters. A single glygh doesn't even fit a wchar_t. Instead, a glyph can be arbitrary large. The usage of wstring doesn't really fit the new model and have several drawbacks: 1. It doesn't simplify the implementation of FTXUI, because of combining characters. 2. It reduces drawing performance by 2x. 3. It increase Screen's memory allocation by 2x. This patch converts FTXUI to use std::string internally. It now exposes std::string based API. The std::wstring API remains, but is now deprecated. Tests and examples haven't been update to show the breakage is limited. They will be updated in a second set of patches. Bug: https://github.com/ArthurSonzogni/FTXUI/issues/153 Co-authored-by: Tushar Maheshwari <tushar27192@gmail.com>
67 lines
2.2 KiB
C++
67 lines
2.2 KiB
C++
#include <memory> // for allocator, __shared_ptr_access
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#include <string> // for wstring, basic_string
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#include <vector> // for vector
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#include "ftxui/component/captured_mouse.hpp" // for ftxui
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#include "ftxui/component/component.hpp" // for Toggle, Renderer, Vertical
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#include "ftxui/component/component_base.hpp" // for ComponentBase
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#include "ftxui/component/screen_interactive.hpp" // for Component, ScreenInteractive
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#include "ftxui/dom/deprecated.hpp" // for text
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#include "ftxui/dom/elements.hpp" // for hbox, vbox, Element
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using namespace ftxui;
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int main(int argc, const char* argv[]) {
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std::vector<std::wstring> toggle_1_entries = {
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L"On",
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L"Off",
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};
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std::vector<std::wstring> toggle_2_entries = {
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L"Enabled",
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L"Disabled",
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};
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std::vector<std::wstring> toggle_3_entries = {
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L"10€",
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L"0€",
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};
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std::vector<std::wstring> toggle_4_entries = {
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L"Nothing",
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L"One element",
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L"Several elements",
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};
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int toggle_1_selected = 0;
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int toggle_2_selected = 0;
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int toggle_3_selected = 0;
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int toggle_4_selected = 0;
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Component toggle_1 = Toggle(&toggle_1_entries, &toggle_1_selected);
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Component toggle_2 = Toggle(&toggle_2_entries, &toggle_2_selected);
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Component toggle_3 = Toggle(&toggle_3_entries, &toggle_3_selected);
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Component toggle_4 = Toggle(&toggle_4_entries, &toggle_4_selected);
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auto container = Container::Vertical({
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toggle_1,
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toggle_2,
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toggle_3,
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toggle_4,
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});
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auto renderer = Renderer(container, [&] {
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return vbox({
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text(L"Choose your options:"),
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text(L""),
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hbox(text(L" * Poweroff on startup : "), toggle_1->Render()),
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hbox(text(L" * Out of process : "), toggle_2->Render()),
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hbox(text(L" * Price of the information : "), toggle_3->Render()),
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hbox(text(L" * Number of elements : "), toggle_4->Render()),
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});
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});
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auto screen = ScreenInteractive::TerminalOutput();
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screen.Loop(renderer);
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}
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// Copyright 2020 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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