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			64 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			64 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2021 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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#include <memory>  // for allocator, shared_ptr, __shared_ptr_access
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#include <string>  // for operator+, to_string
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#include "ftxui/component/captured_mouse.hpp"  // for ftxui
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#include "ftxui/component/component.hpp"  // for Button, Horizontal, Renderer
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#include "ftxui/component/component_base.hpp"      // for ComponentBase
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#include "ftxui/component/screen_interactive.hpp"  // for ScreenInteractive
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#include "ftxui/dom/elements.hpp"  // for text, separator, Element, operator|, vbox, border
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using namespace ftxui;
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// An example of how to compose multiple components into one and maintain their
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// interactiveness.
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int main() {
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  auto left_count = 0;
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  auto right_count = 0;
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  auto left_buttons = Container::Horizontal({
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      Button("Decrease", [&] { left_count--; }),
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      Button("Increase", [&] { left_count++; }),
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  });
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  auto right_buttons = Container::Horizontal({
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      Button("Decrease", [&] { right_count--; }),
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      Button("Increase", [&] { right_count++; }),
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  });
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  // Renderer decorates its child with a new rendering function. The way the
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  // children reacts to events is maintained.
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  auto leftpane = Renderer(left_buttons, [&] {
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    return vbox({
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               text("This is the left control"),
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               separator(),
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               text("Left button count: " + std::to_string(left_count)),
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               left_buttons->Render(),
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           }) |
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           border;
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  });
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  auto rightpane = Renderer(right_buttons, [&] {
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    return vbox({
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               text("This is the right control"),
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               separator(),
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               text("Right button count: " + std::to_string(right_count)),
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               right_buttons->Render(),
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           }) |
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           border;
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  });
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  // Container groups components togethers. To render a Container::Horizontal,
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  // it render its children side by side. It maintains their interactiveness and
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  // provide the logic to navigate from one to the other using the arrow keys.
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  auto composition = Container::Horizontal({leftpane, rightpane});
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  auto screen = ScreenInteractive::FitComponent();
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  screen.Loop(composition);
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  return 0;
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}
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// Thanks to Chris Morgan for this example!
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