FTXUI/examples/component/input.cpp
2021-05-09 22:35:34 +02:00

48 lines
1.6 KiB
C++

#include <memory> // for allocator, __shared_ptr_access
#include <string> // for operator+, wstring, char_traits
#include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Input, Make
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/container.hpp" // for Container
#include "ftxui/component/screen_interactive.hpp" // for Component, ScreenInteractive
#include "ftxui/dom/elements.hpp" // for text, hbox, separator, border, vbox, Element
using namespace ftxui;
class MyComponent : public ComponentBase {
private:
std::wstring first_name_;
std::wstring last_name_;
std::wstring first_name_placeholder_ = L"first_name";
std::wstring last_name_placeholder_ = L"last_name";
Component input_first_name_ = Input(&first_name_, &first_name_placeholder_);
Component input_last_name_ = Input(&last_name_, &last_name_placeholder_);
Element Render() override {
return border(vbox({
text(L"Hello " + first_name_ + L" " + last_name_),
separator(),
hbox({text(L" First name : "), input_first_name_->Render()}),
hbox({text(L" Last name : "), input_last_name_->Render()}),
}));
}
public:
MyComponent() {
Add(Container::Vertical({
input_first_name_,
input_last_name_,
}));
}
};
int main(int argc, const char* argv[]) {
auto screen = ScreenInteractive::TerminalOutput();
screen.Loop(Make<MyComponent>());
}
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.