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This was reported by: https://github.com/ArthurSonzogni/FTXUI/issues/998 Indeed, the `t` interpolation factor, which is itself interpolated might become slightly larger than 1.0. This is due to the float precision. This was supposedly handled, but there was an off-by-one error in the check. Along the way, fix a bug found by a fuzzer. Bug: https://github.com/ArthurSonzogni/FTXUI/issues/998 Fixed: https://github.com/ArthurSonzogni/FTXUI/issues/998
35 lines
1.2 KiB
C++
35 lines
1.2 KiB
C++
// Copyright 2025 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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#include "ftxui/component/component.hpp" // for Horizontal, Vertical, Button, Tab
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#include "ftxui/component/component_base.hpp" // for ComponentBase, Component
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#include "ftxui/component/event.hpp" // for Event, Event::Tab, Event::TabReverse, Event::ArrowDown, Event::ArrowLeft, Event::ArrowRight, Event::ArrowUp
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#include "gtest/gtest.h" // for AssertionResult, Message, TestPartResult, EXPECT_EQ, EXPECT_FALSE, Test, EXPECT_TRUE, TEST
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namespace ftxui {
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TEST(DropdownTest, Empty) {
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std::vector<std::string> list = {};
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int index = 0;
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auto dropdown = Dropdown(list, &index);
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dropdown->OnEvent(Event::Return);
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auto screen = Screen(8, 8);
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auto document = dropdown->Render();
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Render(screen, document);
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EXPECT_EQ(screen.ToString(),
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"╭──────╮\r\n"
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"│↓ │\r\n"
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"├──────┤\r\n"
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"│ │\r\n"
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"│ │\r\n"
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"│ │\r\n"
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"│ │\r\n"
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"╰──────╯");
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}
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} // namespace ftxui
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