FTXUI/src/ftxui/screen/screen.cpp
ArthurSonzogni 86c3b60a6f Move the cursor to the input location.
Most CJK users use IME (input method) to type CJK characters. They need
the cursor to be at the correct location, not in the bottom right
corner.

This CL does:
 * Move the cursor the focus() element.
 * Hide the cursor (and show it at exit)
 * Intercept SIGINT to guarantee proper cleanup all the time.

This should fix the second issue mentionned on:
https://github.com/ArthurSonzogni/FTXUI/issues/2
2019-06-29 18:52:58 +02:00

172 lines
4.5 KiB
C++

#include "ftxui/screen/screen.hpp"
#include "ftxui/dom/node.hpp"
#include "ftxui/screen/string.hpp"
#include "ftxui/screen/terminal.hpp"
#include <sstream>
namespace ftxui {
namespace {
static const wchar_t* BOLD_SET = L"\e[1m";
static const wchar_t* BOLD_RESET = L"\e[22m"; // Can't use 21 here.
static const wchar_t* DIM_SET = L"\e[2m";
static const wchar_t* DIM_RESET = L"\e[22m";
static const wchar_t* UNDERLINED_SET = L"\e[4m";
static const wchar_t* UNDERLINED_RESET = L"\e[24m";
static const wchar_t* BLINK_SET = L"\e[5m";
static const wchar_t* BLINK_RESET = L"\e[25m";
static const wchar_t* INVERTED_SET = L"\e[7m";
static const wchar_t* INVERTED_RESET = L"\e[27m";
static const char* MOVE_LEFT = "\r";
static const char* MOVE_UP = "\e[1A";
static const char* CLEAR_LINE = "\e[2K";
bool In(const Box& stencil, int x, int y) {
return stencil.x_min <= x && x <= stencil.x_max && //
stencil.y_min <= y && y <= stencil.y_max;
}
Pixel dev_null_pixel;
} // namespace
Dimension Dimension::Fixed(int v) {
return Dimension{v, v};
}
Dimension Dimension::Fit(std::unique_ptr<Node>& e) {
e->ComputeRequirement();
Terminal::Dimensions size = Terminal::Size();
return Dimension{std::min(e->requirement().min.x, size.dimx),
std::min(e->requirement().min.y, size.dimy)};
}
Dimension Dimension::Full() {
Terminal::Dimensions size = Terminal::Size();
return Dimension{size.dimx, size.dimy};
}
// static
Screen Screen::Create(Dimension width, Dimension height) {
return Screen(width.dimx, height.dimy);
}
// static
Screen Screen::Create(Dimension dimension) {
return Screen(dimension.dimx, dimension.dimy);
}
Screen::Screen(int dimx, int dimy)
: stencil({0, dimx - 1, 0, dimy - 1}),
dimx_(dimx),
dimy_(dimy),
pixels_(dimy, std::vector<Pixel>(dimx)) {}
void UpdatePixelStyle(std::wstringstream& ss, Pixel& previous, Pixel& next) {
if (next.bold != previous.bold)
ss << (next.bold ? BOLD_SET : BOLD_RESET);
if (next.dim != previous.dim)
ss << (next.dim ? DIM_SET : DIM_RESET);
if (next.underlined != previous.underlined)
ss << (next.underlined ? UNDERLINED_SET : UNDERLINED_RESET);
if (next.blink != previous.blink)
ss << (next.blink ? BLINK_SET : BLINK_RESET);
if (next.inverted != previous.inverted)
ss << (next.inverted ? INVERTED_SET : INVERTED_RESET);
if (next.foreground_color != previous.foreground_color ||
next.background_color != previous.background_color) {
ss << L"\e[" + to_wstring(std::to_string((uint8_t)next.foreground_color)) +
L"m";
ss << L"\e[" +
to_wstring(std::to_string(10 + (uint8_t)next.background_color)) +
L"m";
}
previous = next;
}
std::string Screen::ToString() {
std::wstringstream ss;
Pixel previous_pixel;
for (int y = 0; y < dimy_; ++y) {
if (y != 0)
ss << '\n';
for (int x = 0; x < dimx_;) {
auto& pixel = pixels_[y][x];
wchar_t c = pixel.character;
UpdatePixelStyle(ss, previous_pixel, pixel);
ss << c;
x += wchar_width(c);
}
}
Pixel final_pixel;
UpdatePixelStyle(ss, previous_pixel, final_pixel);
return to_string(ss.str());
}
wchar_t& Screen::at(int x, int y) {
return PixelAt(x, y).character;
}
Pixel& Screen::PixelAt(int x, int y) {
return In(stencil, x, y) ? pixels_[y][x] : dev_null_pixel;
}
std::string Screen::ResetPosition() {
std::stringstream ss;
ss << MOVE_LEFT << CLEAR_LINE;
for (int y = 1; y < dimy_; ++y) {
ss << MOVE_UP << CLEAR_LINE;
}
return ss.str();
}
void Screen::Clear() {
pixels_ = std::vector<std::vector<Pixel>>(dimy_,
std::vector<Pixel>(dimx_, Pixel()));
cursor_.x = dimx_ - 1;
cursor_.y = dimy_ - 1;
}
// clang-format off
void Screen::ApplyShader() {
// Merge box characters togethers.
for (int y = 1; y < dimy_; ++y) {
for (int x = 1; x < dimx_; ++x) {
wchar_t& left = at(x - 1, y);
wchar_t& top = at(x, y - 1);
wchar_t& cur = at(x, y);
// Left vs current
if (cur == U'' && left == U'') cur = U'';
if (cur == U'' && left == U'') left = U'';
if (cur == U'' && left == U'') cur = U'';
if (cur == U'' && left == U'') left = U'';
// Top vs current
if (cur == U'' && top == U'') cur = U'';
if (cur == U'' && top == U'') top = U'';
if (cur == U'' && top == U'') cur = U'';
if (cur == U'' && top == U'') top = U'';
}
}
}
// clang-format on
}; // namespace ftxui