FTXUI/src/ftxui/dom/scroll_indicator.cpp
2024-05-01 14:32:22 +02:00

130 lines
3.9 KiB
C++

// Copyright 2021 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <algorithm> // for max
#include <memory> // for make_shared, __shared_ptr_access
#include <string> // for string
#include <utility> // for move
#include "ftxui/dom/elements.hpp" // for Element, vscroll_indicator, hscroll_indicator
#include "ftxui/dom/node.hpp" // for Node, Elements
#include "ftxui/dom/node_decorator.hpp" // for NodeDecorator
#include "ftxui/dom/requirement.hpp" // for Requirement
#include "ftxui/screen/box.hpp" // for Box
#include "ftxui/screen/screen.hpp" // for Screen, Pixel
namespace ftxui {
/// @brief Display a vertical scrollbar to the right.
/// colors.
/// @ingroup dom
Element vscroll_indicator(Element child) {
class Impl : public NodeDecorator {
using NodeDecorator::NodeDecorator;
void ComputeRequirement() override {
NodeDecorator::ComputeRequirement();
requirement_ = children_[0]->requirement();
requirement_.min_x++;
}
void SetBox(Box box) override {
box_ = box;
box.x_max--;
children_[0]->SetBox(box);
}
void Render(Screen& screen) final {
NodeDecorator::Render(screen);
const Box& stencil = screen.stencil;
const int size_inner = box_.y_max - box_.y_min;
if (size_inner <= 0) {
return;
}
const int size_outter = stencil.y_max - stencil.y_min + 1;
if (size_outter >= size_inner) {
return;
}
int size = 2 * size_outter * size_outter / size_inner;
size = std::max(size, 1);
const int start_y =
2 * stencil.y_min + //
2 * (stencil.y_min - box_.y_min) * size_outter / size_inner;
const int x = stencil.x_max;
for (int y = stencil.y_min; y <= stencil.y_max; ++y) {
const int y_up = 2 * y + 0;
const int y_down = 2 * y + 1;
const bool up = (start_y <= y_up) && (y_up <= start_y + size);
const bool down = (start_y <= y_down) && (y_down <= start_y + size);
const char* c = up ? (down ? "" : "") : (down ? "" : " "); // NOLINT
screen.PixelAt(x, y).character = c;
}
}
};
return std::make_shared<Impl>(std::move(child));
}
/// @brief Display an horizontal scrollbar to the bottom.
/// colors.
/// @ingroup dom
Element hscroll_indicator(Element child) {
class Impl : public NodeDecorator {
using NodeDecorator::NodeDecorator;
void ComputeRequirement() override {
NodeDecorator::ComputeRequirement();
requirement_ = children_[0]->requirement();
requirement_.min_y++;
}
void SetBox(Box box) override {
box_ = box;
box.y_max--;
children_[0]->SetBox(box);
}
void Render(Screen& screen) final {
NodeDecorator::Render(screen);
const Box& stencil = screen.stencil;
const int size_inner = box_.x_max - box_.x_min;
if (size_inner <= 0) {
return;
}
const int size_outter = stencil.x_max - stencil.x_min + 1;
if (size_outter >= size_inner) {
return;
}
int size = 2 * size_outter * size_outter / size_inner;
size = std::max(size, 1);
const int start_x =
2 * stencil.x_min + //
2 * (stencil.x_min - box_.x_min) * size_outter / size_inner;
const int y = stencil.y_max;
for (int x = stencil.x_min; x <= stencil.x_max; ++x) {
const int x_left = 2 * x + 0;
const int x_right = 2 * x + 1;
const bool left = (start_x <= x_left) && (x_left <= start_x + size);
const bool right = (start_x <= x_right) && (x_right <= start_x + size);
const char* c =
left ? (right ? "" : "") : (right ? "" : " "); // NOLINT
screen.PixelAt(x, y).character = c;
}
}
};
return std::make_shared<Impl>(std::move(child));
}
} // namespace ftxui