FTXUI/include/ftxui/component/component.hpp
Kefu Chai 95c766e9e4
Component decorators (#354)
Add decorator variants for decorator components

Add the "pipe" operator for components, similar to what was done for Elements.
We are able to put something like:
```
Button(...) | Maybe(&show_button)
```

Add decorators for:
- `Maybe`
- `CatchEvent`
- `Renderer`

Signed-off-by: Kefu Chai <tchaikov@gmail.com>
Co-authored-by: ArthurSonzogni <sonzogniarthur@gmail.com>
2022-03-12 15:18:36 +01:00

109 lines
4.0 KiB
C++

#ifndef FTXUI_COMPONENT_HPP
#define FTXUI_COMPONENT_HPP
#include <functional> // for function
#include <memory> // for make_shared, shared_ptr
#include <string> // for wstring
#include <utility> // for forward
#include <vector> // for vector
#include "ftxui/component/component_base.hpp" // for Component, Components
#include "ftxui/component/component_options.hpp" // for ButtonOption, CheckboxOption, InputOption, MenuOption, RadioboxOption, ToggleOption
#include "ftxui/dom/elements.hpp" // for Element
#include "ftxui/util/ref.hpp" // for Ref, ConstStringRef, ConstStringListRef, StringRef
namespace ftxui {
struct ButtonOption;
struct CheckboxOption;
struct Event;
struct InputOption;
struct MenuOption;
struct RadioboxOption;
struct ToggleOption;
struct MenuEntryOption;
template <class T, class... Args>
std::shared_ptr<T> Make(Args&&... args) {
return std::make_shared<T>(std::forward<Args>(args)...);
}
// Pipe operator to decorate components.
using ComponentDecorator = std::function<Component(Component)>;
using ElementDecorator = std::function<Element(Element)>;
Component operator|(Component component, ComponentDecorator decorator);
Component operator|(Component component, ElementDecorator decorator);
Component& operator|=(Component& component, ComponentDecorator decorator);
Component& operator|=(Component& component, ElementDecorator decorator);
namespace Container {
Component Vertical(Components children);
Component Vertical(Components children, int* selector);
Component Horizontal(Components children);
Component Horizontal(Components children, int* selector);
Component Tab(Components children, int* selector);
} // namespace Container
Component Button(ConstStringRef label,
std::function<void()> on_click,
Ref<ButtonOption> = {});
Component Checkbox(ConstStringRef label,
bool* checked,
Ref<CheckboxOption> option = {});
Component Input(StringRef content,
ConstStringRef placeholder,
Ref<InputOption> option = {});
Component Menu(ConstStringListRef entries,
int* selected_,
Ref<MenuOption> = {});
Component MenuEntry(ConstStringRef label, Ref<MenuEntryOption> = {});
Component Dropdown(ConstStringListRef entries, int* selected);
Component Radiobox(ConstStringListRef entries,
int* selected_,
Ref<RadioboxOption> option = {});
Component Toggle(ConstStringListRef entries,
int* selected,
Ref<ToggleOption> option = {});
template <class T> // T = {int, float, long}
Component Slider(ConstStringRef label, T* value, T min, T max, T increment);
Component ResizableSplitLeft(Component main, Component back, int* main_size);
Component ResizableSplitRight(Component main, Component back, int* main_size);
Component ResizableSplitTop(Component main, Component back, int* main_size);
Component ResizableSplitBottom(Component main, Component back, int* main_size);
Component Renderer(Component child, std::function<Element()>);
Component Renderer(std::function<Element()>);
Component Renderer(std::function<Element(bool /* focused */)>);
ComponentDecorator Renderer(ElementDecorator);
Component CatchEvent(Component child, std::function<bool(Event)>);
ComponentDecorator CatchEvent(std::function<bool(Event)> on_event);
Component Maybe(Component, const bool* show);
Component Maybe(Component, std::function<bool()>);
ComponentDecorator Maybe(const bool* show);
ComponentDecorator Maybe(std::function<bool()>);
Component Collapsible(ConstStringRef label,
Component child,
Ref<bool> show = false);
} // namespace ftxui
// Include component using the old deprecated wstring.
#include "ftxui/component/deprecated.hpp"
#endif /* end of include guard: FTXUI_COMPONENT_HPP */
// Copyright 2021 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.