Files
FTXUI/src/ftxui/dom/color.cpp
2020-03-22 22:32:44 +01:00

58 lines
1.4 KiB
C++

#include "ftxui/dom/elements.hpp"
#include "ftxui/dom/node_decorator.hpp"
namespace ftxui {
class BgColor : public NodeDecorator {
public:
BgColor(Elements children, Color color)
: NodeDecorator(std::move(children)), color_(color) {}
void Render(Screen& screen) override {
for (int y = box_.y_min; y <= box_.y_max; ++y) {
for (int x = box_.x_min; x <= box_.x_max; ++x) {
screen.PixelAt(x, y).background_color = color_;
}
}
NodeDecorator::Render(screen);
}
Color color_;
};
class FgColor : public NodeDecorator {
public:
FgColor(Elements children, Color color)
: NodeDecorator(std::move(children)), color_(color) {}
~FgColor() override {}
void Render(Screen& screen) override {
for (int y = box_.y_min; y <= box_.y_max; ++y) {
for (int x = box_.x_min; x <= box_.x_max; ++x) {
screen.PixelAt(x, y).foreground_color = color_;
}
}
NodeDecorator::Render(screen);
}
Color color_;
};
std::unique_ptr<Node> color(Color c, Element child) {
return std::make_unique<FgColor>(unpack(std::move(child)), c);
}
std::unique_ptr<Node> bgcolor(Color c, Element child) {
return std::make_unique<BgColor>(unpack(std::move(child)), c);
}
Decorator color(Color c) {
return [c](Element child) { return color(c, std::move(child)); };
}
Decorator bgcolor(Color c) {
return [c](Element child) { return bgcolor(c, std::move(child)); };
}
} // namespace ftxui