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The direction was inverted. It caused the inability to increase it. Fixed:https://github.com/ArthurSonzogni/FTXUI/issues/1093
334 lines
9.7 KiB
C++
334 lines
9.7 KiB
C++
// Copyright 2020 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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#include <algorithm> // for max, min
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#include <ftxui/component/component_options.hpp> // for SliderOption
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#include <ftxui/dom/direction.hpp> // for Direction, Direction::Down, Direction::Left, Direction::Right, Direction::Up
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#include <string> // for allocator
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#include <utility> // for move
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#include "ftxui/component/captured_mouse.hpp" // for CapturedMouse
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#include "ftxui/component/component.hpp" // for Make, Slider
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#include "ftxui/component/component_base.hpp" // for ComponentBase
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#include "ftxui/component/event.hpp" // for Event, Event::ArrowDown, Event::ArrowLeft, Event::ArrowRight, Event::ArrowUp
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#include "ftxui/component/mouse.hpp" // for Mouse, Mouse::Left, Mouse::Pressed, Mouse::Released
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#include "ftxui/component/screen_interactive.hpp" // for Component
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#include "ftxui/dom/elements.hpp" // for operator|, text, Element, xflex, hbox, color, underlined, reflect, Decorator, dim, vcenter, focus, nothing, select, yflex, gaugeDirection
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#include "ftxui/screen/box.hpp" // for Box
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#include "ftxui/screen/color.hpp" // for Color, Color::GrayDark, Color::White
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#include "ftxui/util/ref.hpp" // for ConstRef, Ref, ConstStringRef
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namespace ftxui {
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namespace {
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Decorator flexDirection(Direction direction) {
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switch (direction) {
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case Direction::Up:
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case Direction::Down:
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return yflex;
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case Direction::Left:
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case Direction::Right:
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return xflex;
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}
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return xflex; // NOT_REACHED()
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}
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Direction Opposite(Direction d) {
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switch (d) {
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case Direction::Up:
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return Direction::Down;
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case Direction::Down:
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return Direction::Up;
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case Direction::Left:
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return Direction::Right;
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case Direction::Right:
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return Direction::Left;
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}
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return d; // NOT_REACHED()
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}
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template <class T>
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class SliderBase : public SliderOption<T>, public ComponentBase {
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public:
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explicit SliderBase(SliderOption<T> options) : SliderOption<T>(options) {}
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Element OnRender() override {
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auto gauge_color =
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Focused() ? color(this->color_active) : color(this->color_inactive);
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const float percent =
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float(this->value() - this->min()) / float(this->max() - this->min());
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return gaugeDirection(percent, this->direction) |
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flexDirection(this->direction) | reflect(gauge_box_) | gauge_color;
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}
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void OnDirection(Direction pressed) {
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if (pressed == this->direction) {
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this->value() += this->increment();
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return;
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}
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if (pressed == Opposite(this->direction)) {
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this->value() -= this->increment();
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return;
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}
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}
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bool OnEvent(Event event) final {
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if (event.is_mouse()) {
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return OnMouseEvent(event);
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}
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T old_value = this->value();
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if (event == Event::ArrowLeft || event == Event::Character('h')) {
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OnDirection(Direction::Left);
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}
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if (event == Event::ArrowRight || event == Event::Character('l')) {
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OnDirection(Direction::Right);
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}
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if (event == Event::ArrowUp || event == Event::Character('k')) {
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OnDirection(Direction::Up);
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}
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if (event == Event::ArrowDown || event == Event::Character('j')) {
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OnDirection(Direction::Down);
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}
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this->value() = std::max(this->min(), std::min(this->max(), this->value()));
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if (old_value != this->value()) {
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if (this->on_change) {
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this->on_change();
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}
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return true;
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}
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return ComponentBase::OnEvent(event);
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}
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bool OnCapturedMouseEvent(Event event) {
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if (event.mouse().motion == Mouse::Released) {
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captured_mouse_ = nullptr;
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return true;
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}
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T old_value = this->value();
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switch (this->direction) {
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case Direction::Right: {
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this->value() = this->min() + (event.mouse().x - gauge_box_.x_min) *
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(this->max() - this->min()) /
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(gauge_box_.x_max - gauge_box_.x_min);
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break;
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}
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case Direction::Left: {
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this->value() = this->max() - (event.mouse().x - gauge_box_.x_min) *
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(this->max() - this->min()) /
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(gauge_box_.x_max - gauge_box_.x_min);
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break;
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}
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case Direction::Down: {
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this->value() = this->min() + (event.mouse().y - gauge_box_.y_min) *
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(this->max() - this->min()) /
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(gauge_box_.y_max - gauge_box_.y_min);
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break;
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}
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case Direction::Up: {
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this->value() = this->max() - (event.mouse().y - gauge_box_.y_min) *
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(this->max() - this->min()) /
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(gauge_box_.y_max - gauge_box_.y_min);
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break;
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}
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}
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this->value() = std::max(this->min(), std::min(this->max(), this->value()));
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if (old_value != this->value() && this->on_change) {
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this->on_change();
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}
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return true;
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}
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bool OnMouseEvent(Event event) {
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if (captured_mouse_) {
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return OnCapturedMouseEvent(event);
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}
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if (event.mouse().button != Mouse::Left) {
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return false;
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}
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if (event.mouse().motion != Mouse::Pressed) {
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return false;
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}
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if (!gauge_box_.Contain(event.mouse().x, event.mouse().y)) {
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return false;
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}
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captured_mouse_ = CaptureMouse(event);
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if (captured_mouse_) {
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TakeFocus();
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return OnCapturedMouseEvent(event);
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}
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return false;
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}
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bool Focusable() const final { return true; }
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private:
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Box gauge_box_;
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CapturedMouse captured_mouse_;
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};
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class SliderWithLabel : public ComponentBase {
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public:
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SliderWithLabel(ConstStringRef label, Component inner)
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: label_(std::move(label)) {
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Add(std::move(inner));
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SetActiveChild(ChildAt(0));
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}
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private:
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bool OnEvent(Event event) final {
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if (ComponentBase::OnEvent(event)) {
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return true;
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}
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if (!event.is_mouse()) {
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return false;
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}
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mouse_hover_ = box_.Contain(event.mouse().x, event.mouse().y);
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if (!mouse_hover_) {
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return false;
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}
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if (!CaptureMouse(event)) {
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return false;
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}
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return true;
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}
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Element OnRender() override {
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auto gauge_color = (Focused() || mouse_hover_) ? color(Color::White)
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: color(Color::GrayDark);
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auto element = hbox({
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text(label_()) | dim | vcenter,
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hbox({
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text("["),
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ComponentBase::Render() | underlined,
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text("]"),
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}) | xflex,
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}) |
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gauge_color | xflex | reflect(box_);
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element |= focus;
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return element;
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}
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ConstStringRef label_;
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Box box_;
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bool mouse_hover_ = false;
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};
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} // namespace
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/// @brief An horizontal slider.
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/// @param label The name of the slider.
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/// @param value The current value of the slider.
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/// @param min The minimum value.
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/// @param max The maximum value.
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/// @param increment The increment when used by the cursor.
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/// @ingroup component
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///
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/// ### Example
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///
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/// ```cpp
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/// auto screen = ScreenInteractive::TerminalOutput();
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/// int value = 50;
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/// auto slider = Slider("Value:", &value, 0, 100, 1);
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/// screen.Loop(slider);
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/// ```
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///
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/// ### Output
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///
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/// ```bash
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/// Value:[██████████████████████████ ]
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/// ```
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Component Slider(ConstStringRef label,
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Ref<int> value,
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ConstRef<int> min,
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ConstRef<int> max,
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ConstRef<int> increment) {
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SliderOption<int> option;
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option.value = value;
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option.min = min;
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option.max = max;
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option.increment = increment;
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auto slider = Make<SliderBase<int>>(option);
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return Make<SliderWithLabel>(std::move(label), slider);
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}
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Component Slider(ConstStringRef label,
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Ref<float> value,
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ConstRef<float> min,
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ConstRef<float> max,
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ConstRef<float> increment) {
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SliderOption<float> option;
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option.value = value;
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option.min = min;
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option.max = max;
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option.increment = increment;
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auto slider = Make<SliderBase<float>>(option);
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return Make<SliderWithLabel>(std::move(label), slider);
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}
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Component Slider(ConstStringRef label,
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Ref<long> value,
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ConstRef<long> min,
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ConstRef<long> max,
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ConstRef<long> increment) {
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SliderOption<long> option;
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option.value = value;
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option.min = min;
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option.max = max;
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option.increment = increment;
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auto slider = Make<SliderBase<long>>(option);
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return Make<SliderWithLabel>(std::move(label), slider);
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}
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/// @brief A slider in any direction.
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/// @param options The options
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/// ### Example
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///
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/// ```cpp
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/// auto screen = ScreenInteractive::TerminalOutput();
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/// int value = 50;
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/// auto slider = Slider({
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/// .value = &value,
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/// .min = 0,
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/// .max = 100,
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/// .increment= 20,
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/// });
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/// screen.Loop(slider);
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/// ```
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template <typename T>
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Component Slider(SliderOption<T> options) {
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return Make<SliderBase<T>>(options);
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}
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template Component Slider(SliderOption<int8_t>);
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template Component Slider(SliderOption<int16_t>);
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template Component Slider(SliderOption<int32_t>);
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template Component Slider(SliderOption<int64_t>);
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template Component Slider(SliderOption<uint8_t>);
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template Component Slider(SliderOption<uint16_t>);
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template Component Slider(SliderOption<uint32_t>);
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template Component Slider(SliderOption<uint64_t>);
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template Component Slider(SliderOption<float>);
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template Component Slider(SliderOption<double>);
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} // namespace ftxui
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