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Add experimental C++20 module suppport. Co-authored-by: ArthurSonzogni <sonzogniarthur@gmail.com>
75 lines
1.5 KiB
Markdown
75 lines
1.5 KiB
Markdown
# ftxui {#ftxui}
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FTXUI is organized into three modules, each building upon the previous:
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1. [ftxui/screen](#module-screen) - Low-level rendering
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2. [ftxui/dom](#module-dom) - Layout and composition
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3. [ftxui/component](#module-component) - User interaction
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---
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# ftxui/screen
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Defines:
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- **`ftxui::Screen`**: a 2D grid of styled characters.
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- **`ftxui::Pixel`**: the unit of rendering.
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- Helpers like `ftxui::Color` and `Dimension`.
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Use for direct terminal drawing and styling.
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<div class="section_buttons">
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| Next |
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|--------------------------------------:|
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| [Documentation](module-screen.html) |
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</div>
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---
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# ftxui/dom
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Provides:
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- **`ftxui::Element`**: a tree structure for layout and UI.
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- Composable and responsive elements.
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- `Render()` to draw onto a `Screen`.
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Ideal for structured, styled UIs.
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<div class="section_buttons">
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| Next |
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|--------------------------------------:|
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| [Documentation](module-dom.html) |
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</div>
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---
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# ftxui/component
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Adds:
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- **`ftxui::Component`**: stateful, interactive widgets.
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- Built-ins: `Checkbox`, `Input`, `Menu`, `Button`.
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- Supports keyboard/cursor input and composition.
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Use for interactive apps.
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<div class="section_buttons">
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| Next |
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|--------------------------------------:|
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| [Documentation](module-component.html) |
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</div>
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---
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Modules can be used independently, or together: `screen → dom → component`.
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