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309 lines
9.9 KiB
Markdown
309 lines
9.9 KiB
Markdown
@page module-component ftxui / component
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@tableofcontents
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The `ftxui::component` module defines the logic that produces interactive
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components that respond to user events (keyboard, mouse, etc.).
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The @subpage module-component-examples section provides a collection of examples.
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A `ftxui::ScreenInteractive` defines a main loop that renders a component.
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A `ftxui::Component` is a shared pointer to a `ftxui::ComponentBase`. The latter defines:
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- `ftxui::ComponentBase::Render()`: How to render the interface.
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- `ftxui::ComponentBase::OnEvent()`: How to react to events.
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- `ftxui::ComponentBase::Add()`: Construct a parent/child relationship
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between two components. The tree of component is used to define how to
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navigate using the keyboard.
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`ftxui::Element` are used to render a single frame.
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`ftxui::Component` are used to render dynamic user interface, producing multiple
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frame, and updating its state on events.
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[Gallery](https://arthursonzogni.github.io/FTXUI/examples_2component_2gallery_8cpp-example.html) of multiple components. ([demo](https://arthursonzogni.github.io/FTXUI/examples/?file=component/gallery))
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All predefined components are available in
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["ftxui/dom/component.hpp"](./component_8hpp.html)
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\include ftxui/component/component.hpp
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# Input {#component-input}
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[Example](https://arthursonzogni.github.io/FTXUI/examples_2component_2input_8cpp-example.html):
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Produced by: `ftxui::Input()` from "ftxui/component/component.hpp"
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@htmlonly
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<script id="asciicast-223719" src="https://asciinema.org/a/223719.js" async></script>
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@endhtmlonly
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## Filtered input
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On can filter out the characters received by the input component, using
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`ftxui::CatchEvent`.
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```cpp
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std::string phone_number;
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Component input = Input(&phone_number, "phone number");
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// Filter out non-digit characters.
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input |= CatchEvent([&](Event event) {
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return event.is_character() && !std::isdigit(event.character()[0]);
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});
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// Filter out characters past the 10th one.
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input |= CatchEvent([&](Event event) {
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return event.is_character() && phone_number.size() >= 10;
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});
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```
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# Menu {#component-menu}
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Defines a menu object. It contains a list of entries, one of them is selected.
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[Example](https://arthursonzogni.github.io/FTXUI/examples_2component_2menu_8cpp-example.html):
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Produced by: `ftxui::Menu()` from "ftxui/component/component.hpp"
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@htmlonly
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<script id="asciicast-223720" src="https://asciinema.org/a/223720.js" async></script>
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@endhtmlonly
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# Toggle {#component-toggle}
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A special kind of menu. The entries are displayed horizontally.
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[Example](https://arthursonzogni.github.io/FTXUI/examples_2component_2toggle_8cpp-example.html):
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Produced by: `ftxui::Toggle()` from "ftxui/component/component.hpp"
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@htmlonly
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<script id="asciicast-223722" src="https://asciinema.org/a/223722.js" async></script>
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@endhtmlonly
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# CheckBox {#component-checkbox}
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This component defines a checkbox. It is a single entry that can be turned
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on/off.
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[Example](https://arthursonzogni.github.io/FTXUI/examples_2component_2checkbox_8cpp-example.html):
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Produced by: `ftxui::Checkbox()` from "ftxui/component/component.hpp"
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@htmlonly
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<script id="asciicast-223724" src="https://asciinema.org/a/223724.js" async></script>
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@endhtmlonly
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# RadioBox {#component-radiobox}
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A radiobutton component. This is a list of entries, where one can be turned on.
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[Example](https://arthursonzogni.github.io/FTXUI/examples_2component_2radiobox_8cpp-example.html):
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Produced by: `ftxui::Radiobox()` from "ftxui/component/component.hpp"
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@htmlonly
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<script id="asciicast-223725" src="https://asciinema.org/a/223725.js" async></script>
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@endhtmlonly
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# Dropdown {#component-dropdown}
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A drop down menu is a component that when checked display a list of element for
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the user to select one.
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[Example](https://arthursonzogni.github.io/FTXUI/examples_2component_2dropdown_8cpp-example.html):
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Produced by: `ftxui::Dropdown()` from "ftxui/component/component.hpp"
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# Slider {#component-slider}
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Represents a slider object that consists of a range with binned intermediate
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intervals. It can be created by `ftxui::Slider()`.
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[Example](https://arthursonzogni.github.io/FTXUI/examples_2component_2slider_8cpp-example.html):
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Produced by: `ftxui::Slider()` from "ftxui/component/component.hpp"
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# Renderer {#component-renderer}
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Produced by: `ftxui::Renderer()` from \ref ftxui/component/component.hpp. This
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component decorate another one by using a different function to render an
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interface.
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Example:
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```cpp
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auto inner = [...]
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auto renderer = Renderer(inner, [&] {
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return inner->Render() | border
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});
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```
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`ftxui::Renderer` also supports the component decorator pattern:
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```cpp
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auto component = [...]
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component = component
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| Renderer([](Element e) { return e | border))
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| Renderer(bold)
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```
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As a short hand, you can also compose a component with an element decorator:
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```cpp
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auto component = [...]
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component = component | border | bold;
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```
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# CatchEvent {#component-catchevent}
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Produced by: `ftxui::CatchEvent()` from \ref ftxui/component/component.hpp.
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This component decorate others, catching events before the underlying component.
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Examples:
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```cpp
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auto screen = ScreenInteractive::TerminalOutput();
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auto renderer = Renderer([] {
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return text("My interface");
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});
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auto component = CatchEvent(renderer, [&](Event event) {
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if (event == Event::Character('q')) {
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screen.ExitLoopClosure()();
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return true;
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}
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return false;
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});
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screen.Loop(component);
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```
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The `ftxui::CatchEvent` can also be used as a decorator:
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```cpp
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component = component
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| CatchEvent(handler_1)
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| CatchEvent(handler_2)
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| CatchEvent(handler_3)
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;
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```
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# Collapsible {#component-collapsible}
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Useful for visual elements whose visibility can be toggle on/off by the user.
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Essentially, this the combination of the `ftxui::Checkbox()` and
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`ftxui::Maybe()` components.
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```cpp
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auto collabsible = Collapsible("Show more", inner_element);
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```
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# Maybe {#component-maybe}
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Produced by: `ftxui::Maybe()` from \ref ftxui/component/component.hpp.
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This component can be utilized to show/hide any other component via a boolean or
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a predicate.
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Example with a boolean:
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```cpp
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bool show = true;
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auto component = Renderer([]{ return "Hello World!"; });
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auto maybe_component = Maybe(component, &show)
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```
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Example with a predicate:
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```cpp
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auto component = Renderer([]{ return "Hello World!"; });
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auto maybe_component = Maybe(component, [&] { return time > 10; })
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```
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As usual, `ftxui::Maybe` can also be used as a decorator:
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```cpp
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component = component
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| Maybe(&a_boolean)
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| Maybe([&] { return time > 10; })
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;
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```
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# Container {#component-container}
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## Horizontal {#component-horizontal}
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Produced by: `ftxui::Container::Horizontal()` from
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"ftxui/component/component.hpp". It displays a list of components horizontally
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and handle keyboard/mouse navigation.
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## Vertical {#component-vertical}
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Produced by: `ftxui::Container::Vertical()` from
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"ftxui/component/component.hpp". It displays a list of components vertically
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and handles keyboard/mouse navigation.
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## Tab {#component-tab}
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Produced by: `ftxui::Container::Tab()` from
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"ftxui/component/component.hpp". It take a list of component and display only
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one of them. This is useful for implementing a tab bar.
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[Vertical](https://arthursonzogni.github.io/FTXUI/examples_2component_2tab_vertical_8cpp-example.html):
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[Horizontal](https://arthursonzogni.github.io/FTXUI/examples_2component_2tab_horizontal_8cpp-example.html):
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# ResizableSplit {#component-resizable-split}
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It defines a horizontal or vertical separation between two children components.
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The position of the split is variable and controllable using the mouse.
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There are four possible splits:
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- `ftxui::ResizableSplitLeft()`
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- `ftxui::ResizableSplitRight()`
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- `ftxui::ResizableSplitTop()`
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- `ftxui::ResizableSplitBottom()`
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from "ftxui/component/component.hpp"
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[Example](https://arthursonzogni.github.io/FTXUI/examples_2component_2resizable_split_8cpp-example.html):
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@htmlonly
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<script id="asciicast-tprMH2EdkUoMb7D2YxgMGgpzx" src="https://asciinema.org/a/tprMH2EdkUoMb7D2YxgMGgpzx.js" async></script>
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@endhtmlonly
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# Force a frame redraw. {#component-force-redraw}
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Typically, `ftxui::ScreenInteractive::Loop()` is responsible for drawing a new
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frame whenever a new group of events (e.g keyboard, mouse, window resize, etc.)
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has been processed. However, you might want to react to arbitrary events that
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are unknown to FTXUI. To accomplish this, you must post events using
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`ftxui::ScreenInteractive::PostEvent` (**this is thread safe**) via a thread.
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You will have to post the event `ftxui::Event::Custom`.
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Example:
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```cpp
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screen->PostEvent(Event::Custom);
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```
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If you don't need to process a new Event, you can use:
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```cpp
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screen->RequestAnimationFrame();
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```
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instead.
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